Senna vs Sion Statistics in North America

  • Game patch: 10.14
  • Game count: 117,857
  • Average match length: 29:16
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Senna

Senna

the Redeemer

  • P Absolution

    Absolution

    When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage (0.75 attack damage per soul), Attack Range, and Critical Strike Chance.

    Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed.

  • Q Piercing Darkness

    Piercing Darkness

    Cooldown: 15Cost: 70/80/90/100/110 manaRange: 600

    Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take 40/70/100/130/160 (+40% bonus Attack Damage) physical damage. Allied champions hit are healed for 40/60/80/100/120 (+40% bonus Attack Damage) (+25% bonus Ability Power) health.

    Basic attacks reduce Piercing Darkness's cooldown by 1 seconds.

  • W Last Embrace

    Last Embrace

    Cooldown: 11Cost: 50/55/60/65/70 manaRange: 1150

    Senna sends forth the black mist, dealing 70/115/160/205/250 (+70% bonus Attack Damage) physical damage to the first enemy hit. After a 1 second delay the target and other nearby enemies are rooted for 1.25/1.5/1.75/2/2.25 seconds.

  • E Curse of the Black Mist

    Curse of the Black Mist

    Cooldown: 26/24.5/23/21.5/20Cost: 70 manaRange: 450

    Senna dissolves into a cloud of mist for 6/6.5/7/7.5/8 seconds, becoming a wraith. Allied champions who enter the mist are Camouflaged and become wraiths when they leave. Wraiths gain 20% Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby.

  • R Dawning Shadow

    Dawning Shadow

    Cooldown: 160/140/120Cost: 100 manaRange: 25000

    Senna fires a blast of light with global range. Enemy champions hit take 250/375/500 (+100% bonus Attack Damage (+50% bonus Ability Power) physical damage. Allied champions hit in a wider area receive a shield for 3 seconds that absorbs 120/160/200 (+40% bonus Ability Power) damage. The shield's power scales with the amount of mist Senna has collected (+1.5 per Mist collected).

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