Senna Statistics in North America

  • Game patch: 9.23
  • Game count: 3,122,337
  • Average match length: 29:27
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Senna

Senna

the Redeemer

  • P Absolution

    Absolution

    When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.

    Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed.

  • Q Piercing Darkness

    Piercing Darkness

    Cooldown: 15Cost: 70/80/90/100/110 manaRange: 600

    Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take 50/80/110/140/170 (+50% bonus Attack Damage) physical damage. Allied champions hit are healed for 40/60/80/100/120 (+40% bonus Attack Damage) (+25% bonus Ability Power) health.

    Basic attacks reduce Piercing Darkness's cooldown by 1 seconds.

  • W Last Embrace

    Last Embrace

    Cooldown: 11Cost: 50/55/60/65/70 manaRange: 1150

    Senna sends forth the black mist, dealing 70/115/160/205/250 (+70% bonus Attack Damage) physical damage to the first enemy hit. After a 1 second delay the target and other nearby enemies are rooted for 1.45/1.65/1.85/2.05/2.25 seconds.

  • E Curse of the Black Mist

    Curse of the Black Mist

    Cooldown: 26/24.5/23/21.5/20Cost: 70 manaRange: 450

    Senna dissolves into a cloud of mist for 6/6.5/7/7.5/8 seconds, becoming a wraith. Allied champions who enter the mist are Camouflaged and become wraiths when they leave. Wraiths gain 20% Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby.

  • R Dawning Shadow

    Dawning Shadow

    Cooldown: 160/140/120Cost: 100 manaRange: 25000

    Senna fires a blast of light with global range. Enemy champions hit take 250/375/500 (+100% bonus Attack Damage (+40% bonus Ability Power) physical damage. Allied champions hit in a wider area receive a shield for 3 seconds that absorbs 120/160/200 (+40% bonus Ability Power) damage. The shield's power scales with the amount of mist Senna has collected (+1.5 per Mist collected).

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Piercing Darkness

Piercing Darkness

From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
1
4
5
7
9
W
Last Embrace

Last Embrace

Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
2
8
10
12
13
E
Curse of the Black Mist

Curse of the Black Mist

Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
3
14
15
17
18
R
Dawning Shadow

Dawning Shadow

Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
6
11
16
Win Rate:51.51%
Ban Rate:48.57%
Pick Rate:29.13%
Kills: 4.95
Deaths: 6.01
Assists: 11.89
Minions Killed:53
Gold Earned:9,781
Gold Spent:8,766
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.85
Largest Multi Kill: 0.83
Wards Killed: 3.67
Wards Placed: 15.63
Vision Wards Bought: 1.50
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Senna based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 2.34%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

52.72%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

28.06%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

15.46%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

3.33%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Pick Rate

43.98%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

27.66%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

12.11%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

4.98%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

4.84%
Q
Piercing Darkness

Piercing Darkness

From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
1
4
5
7
9
W
Last Embrace

Last Embrace

Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
2
8
10
12
13
E
Curse of the Black Mist

Curse of the Black Mist

Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
3
14
15
17
18
R
Dawning Shadow

Dawning Shadow

Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
6
11
16

Pick Rate

71.06%
Q
Piercing Darkness

Piercing Darkness

From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
1
3
5
7
9
W
Last Embrace

Last Embrace

Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
2
8
10
12
13
E
Curse of the Black Mist

Curse of the Black Mist

Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
4
14
15
17
18
R
Dawning Shadow

Dawning Shadow

Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
6
11
16

Pick Rate

19.16%
Q
Piercing Darkness

Piercing Darkness

From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
2
4
5
7
9
W
Last Embrace

Last Embrace

Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
1
8
10
12
13
E
Curse of the Black Mist

Curse of the Black Mist

Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
3
14
15
17
18
R
Dawning Shadow

Dawning Shadow

Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
6
11
16

Pick Rate

6.89%
Q
Piercing Darkness

Piercing Darkness

From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
1
4
5
7
9
W
Last Embrace

Last Embrace

Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
3
8
10
12
13
E
Curse of the Black Mist

Curse of the Black Mist

Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
2
14
15
17
18
R
Dawning Shadow

Dawning Shadow

Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
6
11
16

Pick Rate

1.12%
Q
Piercing Darkness

Piercing Darkness

From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
2
3
5
7
9
W
Last Embrace

Last Embrace

Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
1
8
10
12
13
E
Curse of the Black Mist

Curse of the Black Mist

Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
4
14
15
17
18
R
Dawning Shadow

Dawning Shadow

Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
6
11
16

Pick Rate

0.73%

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