Zed Statistics in North America

  • Game patch: 9.22
  • Game count: 997,965
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Zed

Zed

the Master of Shadows

  • P Contempt for the Weak

    Contempt for the Weak

    Cooldown: 10 (on same target)

    Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target.

  • Q Razor Shuriken

    Razor Shuriken

    Cooldown: 6Cost: 75/70/65/60/55 energyRange: 900

    Zed and his shadows throw their shurikens, each dealing 80/115/150/185/220 (+100% bonus Attack Damage) physical damage to the first enemy they pass through, and 48/69/90/110/132 (+54% bonus Attack Damage) physical damage to each additional enemy.

  • W Living Shadow

    Living Shadow

    Cooldown: 22/20/18/16/14Cost: 40/35/30/25/20 energyRange: 650

    Passive: Whenever Zed and his shadows strike an enemy with the same ability, Zed gains 30/35/40/45/50 energy. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for 5.25 seconds.
    Reactivating Living Shadow will cause Zed to switch positions with this shadow.

  • E Shadow Slash

    Shadow Slash

    Cooldown: 5/4.5/4/3.5/3Cost: 50 energyRange: 290

    Zed and his shadows slash, dealing 70/95/120/145/170 (+80% bonus Attack Damage) physical damage to nearby enemies.

    Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.

    Enemies hit by a Shadow's slash are slowed by 20/25/30/35/40% for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but are slowed by 30/37.5/45/52.5/60% instead.

  • R Death Mark

    Death Mark

    Cooldown: 120/90/60Range: 625

    Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing physical damage equal to 100% Attack Damage + 25/40/55% of all damage dealt to the target by Zed while the mark was active.

    The dash leaves a shadow behind for 6 seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Razor Shuriken

Razor Shuriken

Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.
1
4
5
7
9
W
Living Shadow

Living Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
3
14
15
17
18
E
Shadow Slash

Shadow Slash

Zed and his shadows slash, dealing damage to nearby enemies.
2
8
10
12
13
R
Death Mark

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
6
11
16
Win Rate:49.57%
Ban Rate:28.33%
Pick Rate:9.66%
Kills: 8.79
Deaths: 6.25
Assists: 5.60
Minions Killed:149
Gold Earned:11,789
Gold Spent:10,842
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 2.00
Largest Killing Spree: 3.33
Largest Multi Kill: 1.67
Wards Killed: 3.18
Wards Placed: 8.08
Vision Wards Bought: 1.17
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Zed based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 40.01%
Pick Rate: 26.76%
Pick Rate: 17.97%
Pick Rate: 10.68%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

99.01%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.66%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.15%
  • Cleanse

    Cleanse

    Cooldown: 210 seconds
    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.12%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

39.43%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

19.04%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

13.64%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

9.74%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

9.19%
Q
Razor Shuriken

Razor Shuriken

Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.
1
4
5
7
9
W
Living Shadow

Living Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
3
14
15
17
18
E
Shadow Slash

Shadow Slash

Zed and his shadows slash, dealing damage to nearby enemies.
2
8
10
12
13
R
Death Mark

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
6
11
16

Pick Rate

53.61%
Q
Razor Shuriken

Razor Shuriken

Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.
1
4
5
7
9
W
Living Shadow

Living Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
2
14
15
17
18
E
Shadow Slash

Shadow Slash

Zed and his shadows slash, dealing damage to nearby enemies.
3
8
10
12
13
R
Death Mark

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
6
11
16

Pick Rate

44.65%
Q
Razor Shuriken

Razor Shuriken

Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.
1
4
5
7
9
W
Living Shadow

Living Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
2
8
10
12
13
E
Shadow Slash

Shadow Slash

Zed and his shadows slash, dealing damage to nearby enemies.
3
14
15
17
18
R
Death Mark

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
6
11
16

Pick Rate

0.70%
Q
Razor Shuriken

Razor Shuriken

Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.
1
4
5
7
10
W
Living Shadow

Living Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
2
14
15
17
18
E
Shadow Slash

Shadow Slash

Zed and his shadows slash, dealing damage to nearby enemies.
3
8
9
12
13
R
Death Mark

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
6
11
16

Pick Rate

0.29%
Q
Razor Shuriken

Razor Shuriken

Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.
1
4
5
7
10
W
Living Shadow

Living Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
3
14
15
17
18
E
Shadow Slash

Shadow Slash

Zed and his shadows slash, dealing damage to nearby enemies.
2
8
9
12
13
R
Death Mark

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
6
11
16

Pick Rate

0.21%

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