Jax Statistics in North America

  • Game patch: 9.22
  • Game count: 631,220
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Jax

Jax

Grandmaster at Arms

  • P Relentless Assault

    Relentless Assault

    Jax's consecutive basic attacks continuously increase his Attack Speed by 3.5/5/6.5/8/9.5/11% for 2.5 seconds, satcking up to 8 times.

  • Q Leap Strike

    Leap Strike

    Cooldown: 8/7.5/7/6.5/6Cost: 65 manaRange: 700

    Jax leaps to target unit, dealing 65/105/145/185/225 (+100% bonus Attack Damage) (+60% bonus Ability Power) physical damage if it is an enemy.

  • W Empower

    Empower

    Cooldown: 7/6/5/4/3Cost: 30 manaRange: 300

    Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+60% bonus Ability Power) Magic Damage.

  • E Counter Strike

    Counter Strike

    Cooldown: 16/14/12/10/8Cost: 50/60/70/80/90 manaRange: 300

    Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/80/105/130/155 (+50% bonus Attack Damage) physical damage to them.

    Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).

  • R Grandmaster's Might

    Grandmaster's Might

    Cooldown: 80Cost: 100 manaRange: 100

    Passive: Every third consecutive strike Jax deals 100/140/180 (+70% bonus Ability Power) additional Magic Damage.

    Active: Jax strengthens his resolve, granting him 30 Armor and 20 Magic Resist for 8 seconds.

    Armor bonus is equal to 30/50/70 + 50% bonus Attack Damage.

    Magic Resist bonus is equal to 30/50/70 + 20% Ability Power.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Leap Strike

Leap Strike

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
3
8
10
12
13
W
Empower

Empower

Jax charges his weapon with energy, causing his next attack to deal additional damage.
2
4
5
7
9
E
Counter Strike

Counter Strike

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
1
14
15
17
18
R
Grandmaster

Grandmaster's Might

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
6
11
16
Win Rate:50.12%
Ban Rate:21.21%
Pick Rate:6.10%
Kills: 6.95
Deaths: 6.33
Assists: 5.95
Minions Killed:39
Gold Earned:11,583
Gold Spent:10,596
Double Kills:0.99
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.94
Largest Killing Spree: 2.86
Largest Multi Kill: 1.80
Wards Killed: 1.87
Wards Placed: 8.58
Vision Wards Bought: 1.33
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Jax based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

98.37%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.72%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.66%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.23%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

80.04%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

6.04%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

4.31%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

3.45%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

1.83%
Q
Leap Strike

Leap Strike

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
3
8
10
12
13
W
Empower

Empower

Jax charges his weapon with energy, causing his next attack to deal additional damage.
2
4
5
7
9
E
Counter Strike

Counter Strike

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
1
14
15
17
18
R
Grandmaster

Grandmaster's Might

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
6
11
16

Pick Rate

44.71%
Q
Leap Strike

Leap Strike

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
3
14
15
17
18
W
Empower

Empower

Jax charges his weapon with energy, causing his next attack to deal additional damage.
2
4
5
7
9
E
Counter Strike

Counter Strike

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
1
8
10
12
13
R
Grandmaster

Grandmaster's Might

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
6
11
16

Pick Rate

34.40%
Q
Leap Strike

Leap Strike

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
2
8
10
12
13
W
Empower

Empower

Jax charges his weapon with energy, causing his next attack to deal additional damage.
3
4
5
7
9
E
Counter Strike

Counter Strike

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
1
14
15
17
18
R
Grandmaster

Grandmaster's Might

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
6
11
16

Pick Rate

10.62%
Q
Leap Strike

Leap Strike

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
2
14
15
17
18
W
Empower

Empower

Jax charges his weapon with energy, causing his next attack to deal additional damage.
3
4
5
7
9
E
Counter Strike

Counter Strike

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
1
8
10
12
13
R
Grandmaster

Grandmaster's Might

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
6
11
16

Pick Rate

4.83%
Q
Leap Strike

Leap Strike

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
3
14
15
17
18
W
Empower

Empower

Jax charges his weapon with energy, causing his next attack to deal additional damage.
1
4
5
7
9
E
Counter Strike

Counter Strike

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
2
8
10
12
13
R
Grandmaster

Grandmaster's Might

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
6
11
16

Pick Rate

4.00%

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