Kled Statistics in North America

  • Game patch: 9.22
  • Game count: 322,482
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Kled

Kled

the Cantankerous Cavalier

  • P Skaarl, the Cowardly Lizard

    Skaarl, the Cowardly Lizard

    Cooldown: 30

    Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

    While dismounted, Kled's abilities change. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

  • Q Bear Trap on a Rope

    Bear Trap on a Rope

    Cooldown: 9/8.5/8/7.5/7Range: 800

    Kled throws a bear trap that deals 60/110/160/210/260 (+60% bonus Attack Damage) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for 1.75 seconds, yanks the enemy toward him, dealing 60/110/160/210/260 (+120% bonus Attack Damage) physical damage, slowing them by 40/45/50/55/60% for 1.5 seconds, and reducing incoming healing on them by 60% for 5 seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.

  • W Violent Tendencies

    Violent Tendencies

    Cooldown: 14/12.5/11/9.5/8Range: 0

    Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4.5/5/5.5/6/6.5% (+5% per 100 bonus attack damage) of the target's maximum health (maximum 200 vs monsters).

  • E Jousting

    Jousting

    Cooldown: 14/13/12/11/10Range: 550

    Kled dashes, dealing 35/60/85/110/135 (+60% bonus Attack Damage) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second and True Sight of the target. He can cast this ability again within 3 seconds to dash back through the same target, dealing the same damage.

  • R Chaaaaaaaarge!!!

    Chaaaaaaaarge!!!

    Cooldown: 160/140/120Range: 3500/4000/4500

    Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+300% bonus Attack Damage) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to 12/15/18% (+12% per 100 bonus attack damage) of the target's maximum health as physical damage based on distance traveled.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Bear Trap on a Rope

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
1
4
5
7
9
W
Violent Tendencies

Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
2
8
10
12
13
E
Jousting

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
3
14
15
17
18
R
Chaaaaaaaarge!!!

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
6
11
16
Win Rate:50.36%
Ban Rate:3.96%
Pick Rate:3.62%
Kills: 6.47
Deaths: 5.64
Assists: 7.05
Minions Killed:140
Gold Earned:11,214
Gold Spent:10,326
Double Kills:0.51
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.49
Largest Killing Spree: 2.50
Largest Multi Kill: 0.83
Wards Killed: 1.36
Wards Placed: 7.71
Vision Wards Bought: 0.79
Tower Kills: 1.59
Win rate by Game Length
This graphic shows you the average Win Rate for Kled based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

71.79%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

27.02%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.63%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.49%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

68.15%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

15.04%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

5.52%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

4.64%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

2.56%
Q
Bear Trap on a Rope

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
1
4
5
7
9
W
Violent Tendencies

Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
2
8
10
12
13
E
Jousting

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
3
14
15
17
18
R
Chaaaaaaaarge!!!

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
6
11
16

Pick Rate

53.44%
Q
Bear Trap on a Rope

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
1
4
5
7
9
W
Violent Tendencies

Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
3
8
10
12
13
E
Jousting

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
2
14
15
17
18
R
Chaaaaaaaarge!!!

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
6
11
16

Pick Rate

37.92%
Q
Bear Trap on a Rope

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
1
3
5
7
9
W
Violent Tendencies

Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
4
8
10
12
13
E
Jousting

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
2
14
15
17
18
R
Chaaaaaaaarge!!!

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
6
11
16

Pick Rate

4.23%
Q
Bear Trap on a Rope

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
1
4
5
7
9
W
Violent Tendencies

Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
3
14
15
17
18
E
Jousting

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
2
8
10
12
13
R
Chaaaaaaaarge!!!

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
6
11
16

Pick Rate

1.94%
Q
Bear Trap on a Rope

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
1
3
5
7
9
W
Violent Tendencies

Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
2
8
10
12
13
E
Jousting

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
4
14
15
17
18
R
Chaaaaaaaarge!!!

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
6
11
16

Pick Rate

1.22%

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