Azir Statistics in North America

  • Game patch: 9.22
  • Game count: 56,107
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Azir

Azir

the Emperor of the Sands

  • P Shurima's Legacy

    Shurima's Legacy

    Cooldown: 180

    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

  • Q Conquering Sands

    Conquering Sands

    Cooldown: 15/13/11/9/7Cost: 70 manaRange: 740

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 70/90/110/130/150 (+30% bonus Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.

  • W Arise!

    Arise!

    Cooldown: 0Cost: 40 manaRange: 500

    Passive: Azir gains 20/30/40/50/60% attack speed. When Azir has 3 or more Sand Soldiers, he gains 20/30/40/50/60% additional attack speed for 5 seconds.

    Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 60 - 160 (based on level) (+60% bonus Ability Power) magic damage. Other enemies caught in the soldier's attack take 25/50/75/100% (at levels 1/6/11/16) of the stab's damage.

    Azir stores up to 2 Sand Soldiers and prepares a new one every 10/9/8/7/6 seconds.

    Sand Soldiers that strike the same targets deal 25% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.

  • E Shifting Sands

    Shifting Sands

    Cooldown: 0Cost: 60 manaRange: 1100

    Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+70% bonus Ability Power) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% bonus Ability Power) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

  • R Emperor's Divide

    Emperor's Divide

    Cooldown: 120/105/90Cost: 100 manaRange: 250

    Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/250/450 (+60% bonus Ability Power) magic damage. The soldiers then remain as a wall for 3 seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Conquering Sands

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
2
4
5
7
9
W
Arise!

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
1
8
10
12
13
E
Shifting Sands

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
3
14
15
17
18
R
Emperor

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
6
11
16
Win Rate:44.52%
Ban Rate:0.36%
Pick Rate:0.52%
Kills: 5.15
Deaths: 6.20
Assists: 6.04
Minions Killed:154
Gold Earned:10,878
Gold Spent:9,972
Double Kills:0.89
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.12
Largest Multi Kill: 0.93
Wards Killed: 1.38
Wards Placed: 8.09
Vision Wards Bought: 0.95
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Azir based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

36.98%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

33.17%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

26.28%
  • Cleanse

    Cleanse

    Cooldown: 210 seconds
    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

3.35%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

51.82%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

21.74%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

7.68%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

7.38%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

5.04%
Q
Conquering Sands

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
2
4
5
7
9
W
Arise!

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
1
8
10
12
13
E
Shifting Sands

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
3
14
15
17
18
R
Emperor

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
6
11
16

Pick Rate

85.70%
Q
Conquering Sands

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
2
3
5
7
9
W
Arise!

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
1
8
10
12
13
E
Shifting Sands

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
4
14
15
17
18
R
Emperor

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
6
11
16

Pick Rate

5.24%
Q
Conquering Sands

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
2
8
10
12
13
W
Arise!

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
1
4
5
7
9
E
Shifting Sands

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
3
14
15
17
18
R
Emperor

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
6
11
16

Pick Rate

4.95%
Q
Conquering Sands

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
2
4
5
7
9
W
Arise!

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
1
14
15
17
18
E
Shifting Sands

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
3
8
10
12
13
R
Emperor

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
6
11
16

Pick Rate

1.98%
Q
Conquering Sands

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
2
4
5
7
9
W
Arise!

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
1
8
10
12
14
E
Shifting Sands

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
3
13
15
17
18
R
Emperor

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
6
11
16

Pick Rate

0.73%

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