Galio Statistics in North America

  • Game patch: 9.22
  • Game count: 36,260
  • Average match length: 29:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Galio

Galio

the Colossus

  • P Colossal Smash

    Colossal Smash

    Cooldown: 5Range: 75

    Every 5 seconds (affected by Cooldown Reduction), Galio's next basic attack deals 15 - 200 (+100% Attack Damage)(+50% bonus Ability Power)(+60% bonus magic resistance) bonus magic damage in an area.

  • Q Winds of War

    Winds of War

    Cooldown: 12/11.5/11/10.5/10Cost: 70/75/80/85/90 manaRange: 825

    Galio fires two windblasts that deal 80/115/150/185/220 (+75% bonus Ability Power) magic damage.

    When the windblasts meet, they combine into a giant tornado that deals 6 (+2% per 100 ability power)% of enemies' maximum Health (max 150 vs. monsters) as magic damage over 1.5 seconds.

  • W Shield of Durand

    Shield of Durand

    Cooldown: 16/15/14/13/12Cost: 50 manaRange: 275

    Passive: After not taking damage for 12 seconds Galio gains a shield that absorbs 8/11/14/17/20% of maximum Health magic damage.

    First Cast: Galio starts to charge, gaining 20/25/30/35/40 (+8% per 100 bonus magic resistance)(+5% per 100 ability power)% Damage Reduction from Magic Damage and 50% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by 15%.

    Second Cast: Galio taunts nearby enemy champions for 0.5 to 1.5 seconds, deals 20/35/50/65/80 (+30% bonus Ability Power) to 60/105/150/195/240 (+90% bonus Ability Power) damage, and refreshes the Damage Reduction for 2 seconds. Taunt duration, damage, and radius increase with charge time.

  • E Justice Punch

    Justice Punch

    Cooldown: 12/11/10/9/8Cost: 50 manaRange: 650

    After 0.4 seconds Galio lunges forward with a mighty blow, dealing 90/130/170/210/250 (+90% bonus Ability Power) magic damage to enemies and knocking them into the air for 0.75 seconds. Galio will stop upon hitting a champion or terrain.

    Non-champions receive 50% less damage

  • R Hero's Entrance

    Hero's Entrance

    Cooldown: 200/180/160Cost: 100 manaRange: 4000/4750/5500

    Galio designates an allied champion's current position as his landing spot.

    When Galio lands, enemies in the area take 150/250/350 (+70% bonus Ability Power) magic damage and are knocked into the air for 0.75 seconds.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Winds of War

Winds of War

Galio fires two windblasts that converge into a large tornado that deals damage over time.
1
4
5
7
9
W
Shield of Durand

Shield of Durand

Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
2
8
10
12
13
E
Justice Punch

Justice Punch

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
3
14
15
17
18
R
Hero

Hero's Entrance

Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies.
6
11
16
Win Rate:52.09%
Ban Rate:0.72%
Pick Rate:2.89%
Kills: 5.61
Deaths: 5.64
Assists: 9.71
Minions Killed:140
Gold Earned:10,467
Gold Spent:9,632
Double Kills:0.10
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.03
Largest Killing Spree: 2.46
Largest Multi Kill: 0.92
Wards Killed: 1.36
Wards Placed: 8.79
Vision Wards Bought: 1.18
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Galio based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 16.26%
Pick Rate: 6.55%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

57.48%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

41.23%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.61%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.35%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

64.26%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

14.45%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

6.47%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

6.46%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

5.57%
Q
Winds of War

Winds of War

Galio fires two windblasts that converge into a large tornado that deals damage over time.
1
4
5
7
9
W
Shield of Durand

Shield of Durand

Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
2
8
10
12
13
E
Justice Punch

Justice Punch

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
3
14
15
17
18
R
Hero

Hero's Entrance

Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies.
6
11
16

Pick Rate

40.57%
Q
Winds of War

Winds of War

Galio fires two windblasts that converge into a large tornado that deals damage over time.
1
4
5
7
9
W
Shield of Durand

Shield of Durand

Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
3
8
10
12
13
E
Justice Punch

Justice Punch

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
2
14
15
17
18
R
Hero

Hero's Entrance

Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies.
6
11
16

Pick Rate

26.56%
Q
Winds of War

Winds of War

Galio fires two windblasts that converge into a large tornado that deals damage over time.
1
4
5
7
9
W
Shield of Durand

Shield of Durand

Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
3
14
15
17
18
E
Justice Punch

Justice Punch

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
2
8
10
12
13
R
Hero

Hero's Entrance

Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies.
6
11
16

Pick Rate

23.53%
Q
Winds of War

Winds of War

Galio fires two windblasts that converge into a large tornado that deals damage over time.
1
4
5
7
9
W
Shield of Durand

Shield of Durand

Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
2
14
15
17
18
E
Justice Punch

Justice Punch

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
3
8
10
12
13
R
Hero

Hero's Entrance

Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies.
6
11
16

Pick Rate

5.82%
Q
Winds of War

Winds of War

Galio fires two windblasts that converge into a large tornado that deals damage over time.
1
4
5
7
9
W
Shield of Durand

Shield of Durand

Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
2
8
10
13
14
E
Justice Punch

Justice Punch

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
3
12
15
17
18
R
Hero

Hero's Entrance

Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies.
6
11
16

Pick Rate

0.79%

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!