Karthus Statistics in North America

  • Game patch: 9.22
  • Game count: 139,731
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Karthus

Karthus

the Deathsinger

  • P Death Defied

    Death Defied

    Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.

  • Q Lay Waste

    Lay Waste

    Cooldown: 1Cost: 20/26/32/38/44 manaRange: 875

    Creates a delayed blast at Karthus' cursor position dealing 45/65/85/105/125 (+30% bonus Ability Power) magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.

  • W Wall of Pain

    Wall of Pain

    Cooldown: 15Cost: 70 manaRange: 1000

    Creates a wall that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).

  • E Defile

    Defile

    Cooldown: 0.5Cost: 30/42/54/66/78 manaRange: 550

    Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.

    Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+20% bonus Ability Power) magic damage to nearby enemies each second.

  • R Requiem

    Requiem

    Cooldown: 200/180/160Cost: 100 manaRange: 10000

    After channeling for 3 seconds, Karthus deals 200/350/500 (+75% bonus Ability Power) magic damage to all enemy champions (regardless of distance).

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Lay Waste

Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
1
3
5
7
9
W
Wall of Pain

Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
4
14
15
17
18
E
Defile

Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
2
8
10
12
13
R
Requiem

Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.
6
11
16
Win Rate:49.66%
Ban Rate:4.34%
Pick Rate:1.26%
Kills: 8.00
Deaths: 6.70
Assists: 8.99
Minions Killed:45
Gold Earned:12,458
Gold Spent:11,483
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 2.00
Largest Killing Spree: 2.15
Largest Multi Kill: 1.43
Wards Killed: 1.94
Wards Placed: 6.96
Vision Wards Bought: 1.35
Tower Kills: 0.50
Win rate by Game Length
This graphic shows you the average Win Rate for Karthus based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

99.10%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.48%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.22%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.11%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

70.34%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

17.08%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

4.09%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.47%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.37%
Q
Lay Waste

Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
1
3
5
7
9
W
Wall of Pain

Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
4
14
15
17
18
E
Defile

Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
2
8
10
12
13
R
Requiem

Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.
6
11
16

Pick Rate

57.87%
Q
Lay Waste

Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
1
4
5
7
9
W
Wall of Pain

Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
3
14
15
17
18
E
Defile

Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
2
8
10
12
13
R
Requiem

Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.
6
11
16

Pick Rate

37.64%
Q
Lay Waste

Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
1
4
5
7
9
W
Wall of Pain

Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
2
14
15
17
18
E
Defile

Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
3
8
10
12
13
R
Requiem

Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.
6
11
16

Pick Rate

2.34%
Q
Lay Waste

Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
1
3
5
7
9
W
Wall of Pain

Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
4
8
10
12
13
E
Defile

Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
2
14
15
17
18
R
Requiem

Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.
6
11
16

Pick Rate

0.64%
Q
Lay Waste

Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
1
4
5
7
9
W
Wall of Pain

Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
3
8
10
12
13
E
Defile

Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
2
14
15
17
18
R
Requiem

Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.
6
11
16

Pick Rate

0.32%

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