Amumu Statistics in North America

  • Game patch: 9.22
  • Game count: 266,843
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Amumu

Amumu

the Sad Mummy

  • P Cursed Touch

    Cursed Touch

    Amumu's basic attacks Curse enemies for 3 seconds, causing them to take 10% pre-mitigation magic bonus damage as true damage from any magic damage dealt to them.

  • Q Bandage Toss

    Bandage Toss

    Cooldown: 12/11/10/9/8Cost: 50/55/60/65/70 manaRange: 1100

    Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing 80/130/180/230/280 (+70% bonus Ability Power) magic damage and stunning for 1 second.

  • W Despair

    Despair

    Cooldown: 1Cost: 8 manaRange: 300

    Toggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to 10/15/20/25/30 plus 1/1.5/2/2.5/3% (+1% bonus Ability Power) of their maximum health each second.

  • E Tantrum

    Tantrum

    Cooldown: 10/9/8/7/6Cost: 35 manaRange: 350

    Passive: Amumu takes 2/4/6/8/10 (+3% bonus armor) (+3% bonus magic resistance) reduced damage from physical attacks.

    Active: Amumu tantrums, dealing 75/100/125/150/175 (+50% bonus Ability Power) magic damage to surrounding units.

    Basic attacks that hit Amumu reduce the cooldown of Tantrum by 0.5 seconds.

  • R Curse of the Sad Mummy

    Curse of the Sad Mummy

    Cooldown: 150/130/110Cost: 100/150/200 manaRange: 550

    Amumu entangles nearby enemy units, dealing 150/250/350 (+80% bonus Ability Power) magic damage and applying Curse. Entangled enemies are unable to attack or move for 2 seconds.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Bandage Toss

Bandage Toss

Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
3
8
10
12
13
W
Despair

Despair

Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
1
14
15
17
18
E
Tantrum

Tantrum

Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
2
4
5
7
9
R
Curse of the Sad Mummy

Curse of the Sad Mummy

Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
6
11
16
Win Rate:51.92%
Ban Rate:1.20%
Pick Rate:5.11%
Kills: 4.92
Deaths: 5.83
Assists: 9.93
Minions Killed:36
Gold Earned:10,775
Gold Spent:9,827
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.67
Largest Multi Kill: 0.83
Wards Killed: 2.00
Wards Placed: 7.65
Vision Wards Bought: 1.20
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Amumu based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

98.86%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.48%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.48%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.16%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

24.11%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

21.71%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

20.77%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

17.79%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

10.00%
Q
Bandage Toss

Bandage Toss

Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
3
8
10
12
13
W
Despair

Despair

Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
1
14
15
17
18
E
Tantrum

Tantrum

Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
2
4
5
7
9
R
Curse of the Sad Mummy

Curse of the Sad Mummy

Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
6
11
16

Pick Rate

39.53%
Q
Bandage Toss

Bandage Toss

Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
3
14
15
17
18
W
Despair

Despair

Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
1
8
10
12
13
E
Tantrum

Tantrum

Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
2
4
5
7
9
R
Curse of the Sad Mummy

Curse of the Sad Mummy

Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
6
11
16

Pick Rate

23.07%
Q
Bandage Toss

Bandage Toss

Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
3
8
10
12
13
W
Despair

Despair

Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
2
14
15
17
18
E
Tantrum

Tantrum

Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
1
4
5
7
9
R
Curse of the Sad Mummy

Curse of the Sad Mummy

Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
6
11
16

Pick Rate

13.92%
Q
Bandage Toss

Bandage Toss

Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
3
14
15
17
18
W
Despair

Despair

Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
2
8
10
12
13
E
Tantrum

Tantrum

Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
1
4
5
7
9
R
Curse of the Sad Mummy

Curse of the Sad Mummy

Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
6
11
16

Pick Rate

12.37%
Q
Bandage Toss

Bandage Toss

Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
3
14
15
17
18
W
Despair

Despair

Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
1
4
5
7
9
E
Tantrum

Tantrum

Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
2
8
10
12
13
R
Curse of the Sad Mummy

Curse of the Sad Mummy

Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
6
11
16

Pick Rate

5.63%

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