Spell damage burns enemies for a portion of their Health
+75 Ability Power
+300 HealthUNIQUE Passive - Madness:
Deal 2% more damage for each second in combat with champions (10% maximum).UNIQUE Passive - Torment:
Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired
A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.