Shaco Statistics in North America

  • Game patch: 9.23
  • Game count: 27,079
  • Average match length: 29:26
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Shaco

Shaco

the Demon Jester

  • P Backstab

    Backstab

    Shaco's basic attack critically strikes for 10 - 25 (at levels 1 - 18) (+15% bonus Attack Damage) extra damage when striking a unit from behind. Units can't be Backstabbed more than once every 3 seconds, modified by Shaco's cooldown reduction.

  • Q Deceive

    Deceive

    Cooldown: 12/11.5/11/10.5/10Cost: 60 manaRange: 400

    Shaco teleports nearby and becomes Invisible for 2.5/2.75/3/3.25/3.5 seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals 25/35/45/55/65 (+25% bonus Attack Damage) (+30% bonus Ability Power) bonus physical damage. If attacking from behind, this attack also critically strikes for 130% damage.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.

  • W Jack In The Box

    Jack In The Box

    Cooldown: 16Cost: 50/55/60/65/70 manaRange: 500

    Shaco creates a Jack in the Box that hides from view after 2 seconds. It pops out when an enemy comes near or when uncovered by a control ward, making nearby enemies flee very slowly for 0.5/0.75/1/1.25/1.5 seconds (2 seconds for minions and monsters).

    It attacks all nearby enemies for 15/20/25/30/35 (+10% bonus Ability Power) magic damage, increased to 35/50/65/80/95 (+20% bonus Ability Power) if it is attacking only one enemy. It lasts for 40 (+5% bonus Ability Power) seconds while hidden or 5 seconds while firing.

  • E Two-Shiv Poison

    Two-Shiv Poison

    Cooldown: 8Cost: 50/55/60/65/70 manaRange: 625

    Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by 20/22.5/25/27.5/30% for 2 seconds.

    Active: Shaco throws a shiv that deals 70/95/120/145/170 (+80% bonus Attack Damage) (+60% bonus Ability Power) magic damage and reduces the target's movement speed by 20/22.5/25/27.5/30% for 3 seconds. The shiv's damage is increased by up to 50% on targets below 30% health.

  • R Hallucinate

    Hallucinate

    Cooldown: 100/90/80Cost: 100 manaRange: 1125

    Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing 150/225/300 (+70% bonus Ability Power) magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.

    • Mini boxes deal 10/20/30 (+10% bonus Ability Power)(+15% bonus Ability Power) if attacking only one enemy), make enemies flee for 1 second(s), and trigger together.
    • Clone deals 75% of Shaco's damage and receives 50% increased damage.
    The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Notes!
    • Shaco Appears at 200 units range in the direction of Shaco's cursor, facing the clone
    • Clone Appears at 200 units range in the opposite direction of Shaco's cursor, facing Shaco

Statistics by Role

Summoner Spells

  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Deceive

Deceive

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown
2
8
10
12
13
W
Jack In The Box

Jack In The Box

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
1
14
15
17
18
E
Two-Shiv Poison

Two-Shiv Poison

Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.
3
4
5
7
9
R
Hallucinate

Hallucinate

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
6
11
16
Win Rate:52.49%
Ban Rate:23.77%
Pick Rate:6.13%
Kills: 7.80
Deaths: 5.93
Assists: 7.93
Minions Killed:32
Gold Earned:11,253
Gold Spent:10,334
Double Kills:0.59
Triple Kills:0.05
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.83
Largest Killing Spree: 3.57
Largest Multi Kill: 1.43
Wards Killed: 2.77
Wards Placed: 7.02
Vision Wards Bought: 1.46
Tower Kills: 0.71
Win rate by Game Length
This graphic shows you the average Win Rate for Shaco based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 15.09%
Pick Rate: 14.82%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

86.14%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

13.13%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.36%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.14%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

53.34%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

31.14%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

4.41%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

3.98%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.57%
Q
Deceive

Deceive

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown
2
8
10
12
13
W
Jack In The Box

Jack In The Box

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
1
14
15
17
18
E
Two-Shiv Poison

Two-Shiv Poison

Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.
3
4
5
7
9
R
Hallucinate

Hallucinate

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
6
11
16

Pick Rate

52.03%
Q
Deceive

Deceive

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown
3
8
10
12
13
W
Jack In The Box

Jack In The Box

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
1
14
15
17
18
E
Two-Shiv Poison

Two-Shiv Poison

Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.
2
4
5
7
9
R
Hallucinate

Hallucinate

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
6
11
16

Pick Rate

20.21%
Q
Deceive

Deceive

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown
2
14
15
17
18
W
Jack In The Box

Jack In The Box

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
1
8
10
12
13
E
Two-Shiv Poison

Two-Shiv Poison

Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.
3
4
5
7
9
R
Hallucinate

Hallucinate

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
6
11
16

Pick Rate

10.31%
Q
Deceive

Deceive

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown
2
4
5
7
9
W
Jack In The Box

Jack In The Box

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
1
14
15
17
18
E
Two-Shiv Poison

Two-Shiv Poison

Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.
3
8
10
12
13
R
Hallucinate

Hallucinate

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
6
11
16

Pick Rate

7.55%
Q
Deceive

Deceive

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown
3
14
15
17
18
W
Jack In The Box

Jack In The Box

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
1
8
10
12
13
E
Two-Shiv Poison

Two-Shiv Poison

Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.
2
4
5
7
9
R
Hallucinate

Hallucinate

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
6
11
16

Pick Rate

7.06%

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