Yuumi vs Karthus Statistics in North America

  • Game patch: 10.7
  • Game count: 73
  • Average match length: 29:37
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Yuumi

Yuumi

the Magical Cat

  • P Bop 'n' Block

    Bop 'n' Block

    Cooldown: 20 - 8

    Yuumi's attacks against a champion grant her a 60 - 400 (based on level) (+30% bonus Ability Power) damage shield and restores 50 - 160 (based on level) mana. This effect has a 20 - 8 (based on level) second cooldown.

    Bolstered by cat magic, this shield follows Yuumi until broken, and will protect Yuumi's Attached ally while she has one.

  • Q Prowling Projectile

    Prowling Projectile

    Cooldown: 13.5/12/10.5/9/7.5/6Cost: 90 manaRange: 1150

    Yuumi summons an errant missile that deals 40/70/100/130/160/190 (+30% bonus Ability Power) magic damage to the first enemy hit. If the missile travels for 1 second before impacting, it deals 45/85/125/165/205/245 (+40% bonus Ability Power) (+0.02 - 0.08% of target's current health) magic damage instead and slows champions for 20/32/44/56/68/80% decaying over 1.5 seconds.

    If cast while Attached, Yuumi can control the missile using her mouse.

  • W You and Me!

    You and Me!

    Cooldown: 10/5/0 (based on level)Range: 25000

    Passive: Yuumi increases her Attached ally's Adaptive Force by (12/14/16/18/20 + 12/14/16/18/20%) and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a 10/5/0 (based on level) seconds cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

  • E Zoomies

    Zoomies

    Cooldown: 12/11/10/9/8Cost: 100/115/130/145/160 manaRange: 25000

    Yuumi heals herself for 70/105/140/175/210 (+40% bonus Ability Power), and gains 15% (+10% per 100 ability power) movement speed and 25/30/35/40/45% Attack Speed for 3 seconds. If Yuumi is Attached, this spell affects that ally instead.

    This spell has two charges. Yuumi gains a charge every 18/17/16/15/14 seconds.

  • R Final Chapter

    Final Chapter

    Cooldown: 130/110/90Cost: 100 manaRange: 1100

    Yuumi opens Book to its most dangerous pages. She channels for 3.5 seconds, launching 7 waves dealing 60/100/140 (+20% bonus Ability Power) magic damage (extra missiles deal 24/40/56 (+ 8% bonus Ability Power)% damage). Champions hit by 3 or more waves are rooted for 1.75 seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.

    Can deal a maximum amount of damage to any single enemy

Statistics by Role

Core Items

Summoner Spells

  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Win Rate:70.31%
Ban Rate:16.54%
Pick Rate:11.83%
Kills: 1.81
Deaths: 2.75
Assists: 19.38
Minions Killed:7
Gold Earned:8,172
Gold Spent:6,902
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.88
Largest Killing Spree: 1.19
Largest Multi Kill: 1.06
Wards Killed: 1.63
Wards Placed: 13.94
Vision Wards Bought: 2.06
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Yuumi vs Karthus based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 41.67%
Pick Rate: 33.33%
Pick Rate: 25.00%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

66.67%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

11.59%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

11.59%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

5.80%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

39.02%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

19.51%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.76%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

9.76%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.76%

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