Kassadin Statistics in North America

  • Game patch: 9.22
  • Game count: 399,910
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Kassadin

Kassadin

the Void Walker

  • P Void Stone

    Void Stone

    Kassadin takes 15% reduced magic damage and ignores unit collision.

  • Q Null Sphere

    Null Sphere

    Cooldown: 9Cost: 70/75/80/85/90 manaRange: 650

    Kassadin fires an orb of void energy that deals 65/95/125/155/185 (+70% bonus Ability Power) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs 60/85/110/135/160 (+30% bonus Ability Power) magic damage for 1.5 seconds.

  • W Nether Blade

    Nether Blade

    Cooldown: 7Cost: 1 manaRange: 1

    Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% bonus Ability Power) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 70/95/120/145/170 (+80% bonus Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions).

  • E Force Pulse

    Force Pulse

    Cooldown: 5Cost: 60/65/70/75/80 manaRange: 400

    Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+80% bonus Ability Power) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him.

  • R Riftwalk

    Riftwalk

    Cooldown: 5/3.5/2Cost: 50 manaRange: 500

    Kassadin teleports to a nearby location dealing 80/100/120 (+2% maximum mana) (+40% bonus Ability Power) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals an additional 40/50/60 (+10% bonus Ability Power) (+1% maximum mana) magic damage per stack, stacking up to 4 times.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Null Sphere

Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
1
4
5
7
9
W
Nether Blade

Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
2
14
15
17
18
E
Force Pulse

Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
3
8
10
12
13
R
Riftwalk

Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
6
11
16
Win Rate:51.66%
Ban Rate:5.78%
Pick Rate:3.97%
Kills: 7.89
Deaths: 5.52
Assists: 5.84
Minions Killed:142
Gold Earned:11,191
Gold Spent:10,243
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 2.01
Largest Killing Spree: 3.28
Largest Multi Kill: 1.66
Wards Killed: 1.51
Wards Placed: 7.82
Vision Wards Bought: 0.83
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Kassadin based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

57.44%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

40.61%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

1.44%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.45%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

58.45%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

18.46%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

13.17%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

5.15%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

4.05%
Q
Null Sphere

Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
1
4
5
7
9
W
Nether Blade

Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
2
14
15
17
18
E
Force Pulse

Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
3
8
10
12
13
R
Riftwalk

Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
6
11
16

Pick Rate

56.16%
Q
Null Sphere

Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
1
8
10
12
13
W
Nether Blade

Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
2
14
15
17
18
E
Force Pulse

Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
3
4
5
7
9
R
Riftwalk

Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
6
11
16

Pick Rate

13.14%
Q
Null Sphere

Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
1
3
5
7
9
W
Nether Blade

Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
2
14
15
17
18
E
Force Pulse

Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
4
8
10
12
13
R
Riftwalk

Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
6
11
16

Pick Rate

12.35%
Q
Null Sphere

Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
1
4
5
7
9
W
Nether Blade

Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
2
8
10
12
13
E
Force Pulse

Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
3
14
15
17
18
R
Riftwalk

Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
6
11
16

Pick Rate

7.60%
Q
Null Sphere

Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
1
14
15
17
18
W
Nether Blade

Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
2
8
10
12
13
E
Force Pulse

Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
3
4
5
7
9
R
Riftwalk

Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
6
11
16

Pick Rate

7.12%

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