Janna Statistics in North America

  • Game patch: 9.22
  • Game count: 619,792
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Janna

Janna

the Storm's Fury

  • P Tailwind

    Tailwind

    Range: 1250

    Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.

    Additionally, Janna's basic attacks cause additional magic damage equal to 25/35 (at levels 1/10)% of her bonus Movement Speed.

  • Q Howling Gale

    Howling Gale

    Cooldown: 12Cost: 60/80/100/120/140 manaRange: 1700

    Summons a whirlwind, which deals 60/85/110/135/160 (+35% bonus Ability Power) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.

    The whirlwind can be charged up to 3 seconds. For each second charged, it:

    • Deals 15/20/25/30/35 (+10% bonus Ability Power) bonus damage
    • Knocks up for an additional 0.25 seconds
    • Travels 25% further
    Howling Gale always reaches its destination in 1.5 seconds.

    Activate again to release the whirlwind early.

  • W Zephyr

    Zephyr

    Cooldown: 8/7.5/7/6.5/6Cost: 50/60/70/80/90 manaRange: 550

    Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+2% per 100 ability power) Movement Speed and can move through units.

    Active: Deals 55/90/125/160/195 (+50% bonus Ability Power) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+6% per 100 ability power) for 2 seconds.

  • E Eye Of The Storm

    Eye Of The Storm

    Cooldown: 16/15/14/13/12Cost: 70/80/90/100/110 manaRange: 800

    Shields an allied Champion or turret for 5 seconds which decays over its duration after a 0.75 grace period. The shield absorbs up to 80/115/150/185/220 (+70% bonus Ability Power) damage, and grants 10/17.5/25/32.5/40 (+10% bonus Ability Power) Attack Damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by 20%.

  • R Monsoon

    Monsoon

    Cooldown: 150/135/120Cost: 100 manaRange: 725

    Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+50% bonus Ability Power) Health to nearby allies each second for 3 seconds.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
3
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
1
4
5
7
9
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
8
10
12
13
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16
Win Rate:51.93%
Ban Rate:0.55%
Pick Rate:6.15%
Kills: 2.05
Deaths: 5.26
Assists: 13.42
Minions Killed:16
Gold Earned:8,320
Gold Spent:7,402
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.01
Largest Killing Spree: 0.84
Largest Multi Kill: 0.83
Wards Killed: 4.40
Wards Placed: 20.90
Vision Wards Bought: 2.64
Tower Kills: 0.01
Win rate by Game Length
This graphic shows you the average Win Rate for Janna based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 36.62%
Pick Rate: 25.07%
Pick Rate: 20.10%
Pick Rate: 9.82%
Pick Rate: 4.37%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Pick Rate: 0.28%

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

72.24%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

24.34%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

2.74%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.57%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

71.30%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

13.83%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.46%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

3.77%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

2.03%
Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
3
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
1
4
5
7
9
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
8
10
12
13
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate

51.32%
Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
2
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
1
4
5
7
9
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
3
8
10
12
13
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate

21.60%
Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
3
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
2
8
10
12
13
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
1
4
5
7
9
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate

9.61%
Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
3
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
1
8
10
12
13
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
4
5
7
9
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate

7.65%
Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
3
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
1
4
5
12
13
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
7
8
9
10
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate

2.16%

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