Gangplank Statistics in North America

  • Game patch: 9.22
  • Game count: 362,588
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Gangplank

Gangplank

the Saltwater Scourge

  • P Trial by Fire

    Trial by Fire

    Cooldown: 15

    Every few seconds, Gangplank's melee strike will set his opponent on fire, dealing 55 - 225 (45 + (10 * level))(+100% bonus Attack Damage) bonus true damage over 2.5 seconds. Turrets receive 50% reduced damage. If gangplank hits a target with Trial by Fire, he gains 30% bonus movement speed for 2 seconds.

  • Q Parrrley

    Parrrley

    Cooldown: 5Cost: 60/55/50/45/40 manaRange: 625

    Fires a bullet that deals 20/45/70/95/120 (+100% Attack Damage) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders 3/4/5/6/7 bonus Gold and 4/5/6/7/8 Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

  • W Remove Scurvy

    Remove Scurvy

    Cooldown: 22/20/18/16/14Cost: 80/90/100/110/120 manaRange: 400

    Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for 50/75/100/125/150 (+90% bonus Ability Power) + 15% of his missing Health.

  • E Powder Keg

    Powder Keg

    Cooldown: 18/16/14/10 (recharge time)Cost: 1 charge manaRange: 1000

    Places a powder keg that can be attacked by Gangplank or his enemies at a location for 25 seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores 40% Armor) to enemies and slowing them by 40/50/60/70/80% for 2 seconds. Champions take 80/105/130/155/180 bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every few seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.

  • R Cannon Barrage

    Cannon Barrage

    Cooldown: 180/160/140Cost: 100 manaRange: 30000

    Signals Gangplank's ship to fire 12 waves of cannonballs at an area over 8 seconds. Each wave deals 40/70/100 (+10% bonus Ability Power) magic damage and slows enemies by 30% for 0.5 seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Parrrley

Parrrley

Shoots target, plundering Gold for each enemy unit killed.
1
4
5
7
9
W
Remove Scurvy

Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.
3
14
15
17
18
E
Powder Keg

Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
2
8
10
12
13
R
Cannon Barrage

Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.
6
11
16
Win Rate:47.23%
Ban Rate:1.47%
Pick Rate:3.50%
Kills: 4.97
Deaths: 5.38
Assists: 7.00
Minions Killed:175
Gold Earned:12,008
Gold Spent:11,082
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.60
Largest Multi Kill: 0.80
Wards Killed: 1.24
Wards Placed: 8.59
Vision Wards Bought: 0.83
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Gangplank based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

93.43%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

5.87%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.55%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.06%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

45.19%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

24.60%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

15.95%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

7.05%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.62%
Q
Parrrley

Parrrley

Shoots target, plundering Gold for each enemy unit killed.
1
4
5
7
9
W
Remove Scurvy

Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.
3
14
15
17
18
E
Powder Keg

Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
2
8
10
12
13
R
Cannon Barrage

Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.
6
11
16

Pick Rate

75.34%
Q
Parrrley

Parrrley

Shoots target, plundering Gold for each enemy unit killed.
1
3
5
7
9
W
Remove Scurvy

Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.
4
14
15
17
18
E
Powder Keg

Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
2
8
10
12
13
R
Cannon Barrage

Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.
6
11
16

Pick Rate

7.78%
Q
Parrrley

Parrrley

Shoots target, plundering Gold for each enemy unit killed.
1
4
5
7
9
W
Remove Scurvy

Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.
2
14
15
17
18
E
Powder Keg

Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
3
8
10
12
13
R
Cannon Barrage

Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.
6
11
16

Pick Rate

7.62%
Q
Parrrley

Parrrley

Shoots target, plundering Gold for each enemy unit killed.
1
4
5
7
9
W
Remove Scurvy

Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.
3
14
15
16
18
E
Powder Keg

Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
2
8
10
12
13
R
Cannon Barrage

Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.
6
11
17

Pick Rate

6.79%
Q
Parrrley

Parrrley

Shoots target, plundering Gold for each enemy unit killed.
1
4
5
7
9
W
Remove Scurvy

Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.
3
14
15
16
18
E
Powder Keg

Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
2
8
10
11
13
R
Cannon Barrage

Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.
6
12
17

Pick Rate

1.18%

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