Thresh Statistics in North America

  • Game patch: 9.22
  • Game count: 319,087
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Thresh

Thresh

the Chain Warden

  • P Damnation

    Damnation

    Range: 1900

    Thresh can harvest the souls of enemies that die near him, permanently granting him 0.75 Armor and 0.75 Ability Power.

  • Q Death Sentence

    Death Sentence

    Cooldown: 20/18/16/14/12Cost: 70 manaRange: 1075

    Thresh throws out his scythe, dealing 80/120/160/200/240 (+50% bonus Ability Power) magic damage, granting True Sight and stunning the first unit hit, pulling them in for 1.5 seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.

  • W Dark Passage

    Dark Passage

    Cooldown: 22/19.5/17/14.5/12Cost: 50/55/60/65/70 manaRange: 950

    Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting 4 seconds that absorbs up to 60/100/140/180/220 (+1 per collected soul) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.

  • E Flay

    Flay

    Cooldown: 9Cost: 60/65/70/75/80 manaRange: 500

    Passive: Thresh's basic attacks deal additional magic damage, which builds up while not attacking (total souls collected plus up to 100/125/150/175/200% total Attack Damage).

    Active: Deals 65/95/125/155/185 (+40% bonus Ability Power) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1 second.

    Cast forward to push; cast backward to pull.

  • R The Box

    The Box

    Cooldown: 140/120/100Cost: 100 manaRange: 450

    Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+100% bonus Ability Power) magic damage and are slowed by 99% for 2 seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Death Sentence

Death Sentence

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
1
4
5
7
9
W
Dark Passage

Dark Passage

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
3
14
15
17
18
E
Flay

Flay

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
2
8
10
12
13
R
The Box

The Box

A prison of walls that slow and deal damage if broken.
6
11
16
Win Rate:47.58%
Ban Rate:6.81%
Pick Rate:17.71%
Kills: 2.25
Deaths: 6.19
Assists: 13.22
Minions Killed:15
Gold Earned:8,299
Gold Spent:7,448
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.11
Largest Killing Spree: 0.83
Largest Multi Kill: 0.83
Wards Killed: 4.06
Wards Placed: 20.78
Vision Wards Bought: 2.67
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Thresh based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 30.84%
Pick Rate: 19.58%
Pick Rate: 17.95%
Pick Rate: 16.58%
Pick Rate: 11.12%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Pick Rate: 0.20%

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

85.75%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

12.65%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.20%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.39%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

72.37%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

11.42%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

7.52%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.43%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

0.82%
Q
Death Sentence

Death Sentence

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
1
4
5
7
9
W
Dark Passage

Dark Passage

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
3
14
15
17
18
E
Flay

Flay

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
2
8
10
12
13
R
The Box

The Box

A prison of walls that slow and deal damage if broken.
6
11
16

Pick Rate

50.30%
Q
Death Sentence

Death Sentence

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
2
4
5
7
9
W
Dark Passage

Dark Passage

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
3
14
15
17
18
E
Flay

Flay

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
1
8
10
12
13
R
The Box

The Box

A prison of walls that slow and deal damage if broken.
6
11
16

Pick Rate

16.63%
Q
Death Sentence

Death Sentence

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
1
4
5
7
9
W
Dark Passage

Dark Passage

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
3
8
10
12
13
E
Flay

Flay

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
2
14
15
17
18
R
The Box

The Box

A prison of walls that slow and deal damage if broken.
6
11
16

Pick Rate

14.22%
Q
Death Sentence

Death Sentence

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
2
8
10
12
13
W
Dark Passage

Dark Passage

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
3
14
15
17
18
E
Flay

Flay

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
1
4
5
7
9
R
The Box

The Box

A prison of walls that slow and deal damage if broken.
6
11
16

Pick Rate

7.26%
Q
Death Sentence

Death Sentence

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
2
4
5
7
9
W
Dark Passage

Dark Passage

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
3
8
10
12
13
E
Flay

Flay

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
1
14
15
17
18
R
The Box

The Box

A prison of walls that slow and deal damage if broken.
6
11
16

Pick Rate

5.53%

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