Illaoi Statistics in North America

  • Game patch: 9.22
  • Game count: 428,907
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Illaoi

Illaoi

the Kraken Priestess

  • P Prophet of an Elder God

    Prophet of an Elder God

    Cooldown: 20 - 12 (based on level)

    Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal 10 -180 (10 * level) (+120% Attack Damage) (+40% bonus Ability Power) physical damage to enemies hit, and will heal Illaoi if they damage a champion.

    Tentacles despawn after Illaoi has left the area for 30 seconds

  • Q Tentacle Smash

    Tentacle Smash

    Cooldown: 10/9/8/7/6Cost: 40/45/50/55/60 manaRange: 850

    Passive: Slam damage is increased by 10/15/20/25/30%.

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.

  • W Harsh Lesson

    Harsh Lesson

    Cooldown: 4Cost: 30 manaRange: 400

    Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to [3/3.5/4/4.5/5% + 2% per 100 attack damage]% of their maximum health.

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage does a minimum of 20/30/40/50/60 damage. Against monsters the damage is capped at 300.

    Minimum damage is dealt as bonus damage to turrets.

  • E Test of Spirit

    Test of Spirit

    Cooldown: 16/15/14/13/12Cost: 35/40/45/50/55 manaRange: 900

    Illaoi pulls the spirit from an enemy champion for 7 seconds. The spirit can be attacked, with 25/30/35/40/45% (+8% per 100 attack damage) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for 10 seconds and is slowed by 80% for 1.5 seconds. Vessels spawn Tentacles every 5/4/3 (at levels 1/7/13) seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every 5/4/3 (at levels 1/7/13) seconds.

  • R Leap of Faith

    Leap of Faith

    Cooldown: 120/95/70Cost: 100 manaRange: 450

    Illaoi smashes her idol into the ground, dealing 150/250/350 (+50% bonus Attack Damage) physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit (maximum 6 tentacles).

    For the next 8 seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Tentacle Smash

Tentacle Smash

Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
1
8
10
12
13
W
Harsh Lesson

Harsh Lesson

Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
2
14
15
17
18
E
Test of Spirit

Test of Spirit

Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
3
4
5
7
9
R
Leap of Faith

Leap of Faith

Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
6
11
16
Win Rate:51.61%
Ban Rate:10.76%
Pick Rate:4.15%
Kills: 5.49
Deaths: 6.08
Assists: 4.77
Minions Killed:174
Gold Earned:11,629
Gold Spent:10,757
Double Kills:0.85
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.04
Largest Killing Spree: 2.21
Largest Multi Kill: 1.21
Wards Killed: 1.18
Wards Placed: 8.80
Vision Wards Bought: 0.86
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Illaoi based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 10.01%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

92.47%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

6.47%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.44%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.27%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

60.02%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

15.84%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.39%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

7.15%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

3.26%
Q
Tentacle Smash

Tentacle Smash

Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
1
8
10
12
13
W
Harsh Lesson

Harsh Lesson

Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
2
14
15
17
18
E
Test of Spirit

Test of Spirit

Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
3
4
5
7
9
R
Leap of Faith

Leap of Faith

Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
6
11
16

Pick Rate

40.87%
Q
Tentacle Smash

Tentacle Smash

Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
1
8
10
12
13
W
Harsh Lesson

Harsh Lesson

Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
3
14
15
17
18
E
Test of Spirit

Test of Spirit

Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
2
4
5
7
9
R
Leap of Faith

Leap of Faith

Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
6
11
16

Pick Rate

23.00%
Q
Tentacle Smash

Tentacle Smash

Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
1
8
10
12
13
W
Harsh Lesson

Harsh Lesson

Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
2
14
15
16
18
E
Test of Spirit

Test of Spirit

Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
3
4
5
7
9
R
Leap of Faith

Leap of Faith

Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
6
11
17

Pick Rate

12.47%
Q
Tentacle Smash

Tentacle Smash

Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
1
4
5
7
9
W
Harsh Lesson

Harsh Lesson

Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
2
14
15
17
18
E
Test of Spirit

Test of Spirit

Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
3
8
10
12
13
R
Leap of Faith

Leap of Faith

Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
6
11
16

Pick Rate

11.35%
Q
Tentacle Smash

Tentacle Smash

Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
1
4
5
7
9
W
Harsh Lesson

Harsh Lesson

Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
3
14
15
17
18
E
Test of Spirit

Test of Spirit

Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
2
8
10
12
13
R
Leap of Faith

Leap of Faith

Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
6
11
16

Pick Rate

7.58%

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