Veigar Statistics in North America

  • Game patch: 9.22
  • Game count: 615,264
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Veigar

Veigar

the Tiny Master of Evil

  • P Phenomenal Evil Power

    Phenomenal Evil Power

    Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.

  • Q Baleful Strike

    Baleful Strike

    Cooldown: 7/6.5/6/5.5/5Cost: 40/45/50/55/60 manaRange: 900

    Unleashes a bolt of dark energy, dealing 70/110/150/190/230 (+60% bonus Ability Power) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.

  • W Dark Matter

    Dark Matter

    Cooldown: 10/9.5/9/8.5/8Cost: 60/65/70/75/80 manaRange: 900

    After 1.2 seconds, dark matter falls from the sky to the target location, dealing 100/150/200/250/300 (+100% bonus Ability Power) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10%

  • E Event Horizon

    Event Horizon

    Cooldown: 18/17/16/15/14Cost: 70/75/80/85/90 manaRange: 725

    After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for 1.5/1.75/2/2.25/2.5 seconds.

  • R Primordial Burst

    Primordial Burst

    Cooldown: 120/100/80Cost: 100 manaRange: 650

    Blasts the target with primal magic to deal 175/250/325 (+75% bonus Ability Power) to 350/500/650 (+150% bonus Ability Power) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Baleful Strike

Baleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
1
4
5
7
9
W
Dark Matter

Dark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
2
8
10
12
13
E
Event Horizon

Event Horizon

After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
3
14
15
17
18
R
Primordial Burst

Primordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
6
11
16
Win Rate:51.27%
Ban Rate:5.38%
Pick Rate:6.80%
Kills: 7.18
Deaths: 5.77
Assists: 6.99
Minions Killed:153
Gold Earned:11,280
Gold Spent:10,237
Double Kills:0.88
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.83
Largest Killing Spree: 2.73
Largest Multi Kill: 0.90
Wards Killed: 1.33
Wards Placed: 9.00
Vision Wards Bought: 0.99
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Veigar based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

55.67%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

24.50%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

16.68%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

2.70%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

33.85%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

27.21%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

14.14%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

12.05%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

7.19%
Q
Baleful Strike

Baleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
1
4
5
7
9
W
Dark Matter

Dark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
2
8
10
12
13
E
Event Horizon

Event Horizon

After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
3
14
15
17
18
R
Primordial Burst

Primordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
6
11
16

Pick Rate

47.88%
Q
Baleful Strike

Baleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
1
4
5
7
9
W
Dark Matter

Dark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
3
14
15
17
18
E
Event Horizon

Event Horizon

After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
2
8
10
12
13
R
Primordial Burst

Primordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
6
11
16

Pick Rate

20.01%
Q
Baleful Strike

Baleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
1
4
5
7
9
W
Dark Matter

Dark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
3
8
10
12
13
E
Event Horizon

Event Horizon

After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
2
14
15
17
18
R
Primordial Burst

Primordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
6
11
16

Pick Rate

18.77%
Q
Baleful Strike

Baleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
1
4
5
7
9
W
Dark Matter

Dark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
2
14
15
17
18
E
Event Horizon

Event Horizon

After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
3
8
10
12
13
R
Primordial Burst

Primordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
6
11
16

Pick Rate

9.77%
Q
Baleful Strike

Baleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
1
3
5
7
9
W
Dark Matter

Dark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
2
8
10
12
13
E
Event Horizon

Event Horizon

After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
4
14
15
17
18
R
Primordial Burst

Primordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
6
11
16

Pick Rate

2.79%

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