Trundle Statistics in North America

  • Game patch: 9.22
  • Game count: 55,673
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Trundle

Trundle

the Troll King

  • P King's Tribute

    King's Tribute

    When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

  • Q Chomp

    Chomp

    Cooldown: 4Cost: 30 manaRange: 300

    Trundle lunges at his opponent with his next basic attack, dealing 20/40/60/80/100 (+80/90/100/110/120% Attack Damage) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 5 seconds, with his opponent losing half of this amount.

  • W Frozen Domain

    Frozen Domain

    Cooldown: 15Cost: 40 manaRange: 750

    Trundle coats target location with ice for 8 seconds, gaining 20/25/30/35/40% Movement Speed, 30/47.5/65/82.5/100% Attack Speed and 25% increased healing and regeneration from all sources.

  • E Pillar of Ice

    Pillar of Ice

    Cooldown: 24/22/20/18/16Cost: 75 manaRange: 1000

    Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 15/25/35/45/55%.

  • R Subjugate

    Subjugate

    Cooldown: 110/90/70Cost: 100 manaRange: 650

    Trundle drains 20/27.5/35% (+2% bonus Ability Power) of an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Chomp

Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
1
4
5
7
9
W
Frozen Domain

Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
2
8
10
12
13
E
Pillar of Ice

Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
3
14
15
17
18
R
Subjugate

Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
6
11
16
Win Rate:48.43%
Ban Rate:0.23%
Pick Rate:0.57%
Kills: 5.75
Deaths: 6.00
Assists: 7.72
Minions Killed:39
Gold Earned:11,117
Gold Spent:10,136
Double Kills:0.21
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.74
Largest Multi Kill: 1.00
Wards Killed: 1.90
Wards Placed: 7.22
Vision Wards Bought: 0.92
Tower Kills: 1.13
Win rate by Game Length
This graphic shows you the average Win Rate for Trundle based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

91.54%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

6.56%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

1.36%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.52%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

58.32%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

20.04%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

12.48%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

4.77%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

1.29%
Q
Chomp

Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
1
4
5
7
9
W
Frozen Domain

Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
2
8
10
12
13
E
Pillar of Ice

Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
3
14
15
17
18
R
Subjugate

Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
6
11
16

Pick Rate

78.44%
Q
Chomp

Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
1
3
5
7
9
W
Frozen Domain

Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
2
8
10
12
13
E
Pillar of Ice

Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
4
14
15
17
18
R
Subjugate

Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
6
11
16

Pick Rate

10.15%
Q
Chomp

Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
1
4
5
7
9
W
Frozen Domain

Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
2
14
15
17
18
E
Pillar of Ice

Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
3
8
10
12
13
R
Subjugate

Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
6
11
16

Pick Rate

3.76%
Q
Chomp

Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
2
4
5
7
9
W
Frozen Domain

Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
1
8
10
12
13
E
Pillar of Ice

Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
3
14
15
17
18
R
Subjugate

Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
6
11
16

Pick Rate

3.44%
Q
Chomp

Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
1
4
5
7
9
W
Frozen Domain

Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
2
8
10
11
13
E
Pillar of Ice

Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
3
14
15
17
18
R
Subjugate

Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
6
12
16

Pick Rate

1.58%

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