Rakan Statistics in North America

  • Game patch: 9.22
  • Game count: 80,060
  • Average match length: 29:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Rakan

Rakan

The Charmer

  • P Fey Feathers

    Fey Feathers

    Cooldown: 40 - 16

    Rakan gains a shield each 40 - 16 (40 - 3 every 2 levels) seconds which absorbs 33 - 254 (20 + [13 * level]) (+90% bonus Ability Power). Damaging an enemy champion with a basic attack or ability reduces the cooldown of Fey Feathers by 1 second.

    If Rakan and Xayah are on the same team, they can recall together by moving nearby when one of them is recalling.

  • Q Gleaming Quill

    Gleaming Quill

    Cooldown: 12/11/10/9/8Cost: 60 manaRange: 850

    Flings a magical feather that deals 70/115/160/205/250 (+60% bonus Ability Power) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores 18 - 120 (at levels 1-18) (+70% bonus Ability Power) health to himself and nearby allies after 3 seconds or when he touches an ally.

  • W Grand Entrance

    Grand Entrance

    Cooldown: 18/16.5/15/13.5/12Cost: 50/60/70/80/90 manaRange: 600

    Dashes to a location. Upon arrival Rakan spirals into the air, dealing 70/120/170/220/270 (+70% bonus Ability Power) magic damage and knocking up enemies for 1 second.

  • E Battle Dance

    Battle Dance

    Cooldown: 20/18/16/14/12Cost: 60/70/80/90/100 manaRange: 700

    Flies to an allied champion, granting them a 40/65/90/115/140 (+80% bonus Ability Power) health shield for 3 seconds.

    Can be re-cast at no cost once within 5 seconds.

    Battle Dance's cast range is increased by 300 when cast on Xayah.

  • R The Quickness

    The Quickness

    Cooldown: 130/110/90Cost: 100 manaRange: 200

    Gain 50% movement speed for 4 seconds.

    Touching enemies deals 100/200/300 (+50% bonus Ability Power) magic damage and charms them for 1/1.25/1.5 second(s) the first time they're hit. The first champion charmed grants Rakan 150% decaying movement speed.

    Rakan can no longer cast Grand Entrance or Flash during the first 0.5 seconds of The Quickness

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Gleaming Quill

Gleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
3
14
15
17
18
W
Grand Entrance

Grand Entrance

Dashes to a location, knocking up nearby enemies on arrival.
1
4
5
7
9
E
Battle Dance

Battle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
2
8
10
12
13
R
The Quickness

The Quickness

Gains movement speed, charming and dealing magic damage to enemies touched.
6
11
16
Win Rate:51.31%
Ban Rate:1.14%
Pick Rate:6.57%
Kills: 2.17
Deaths: 5.67
Assists: 13.80
Minions Killed:13
Gold Earned:8,139
Gold Spent:7,297
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.13
Largest Killing Spree: 0.83
Largest Multi Kill: 0.83
Wards Killed: 3.87
Wards Placed: 20.13
Vision Wards Bought: 2.77
Tower Kills: 0.17
Win rate by Game Length
This graphic shows you the average Win Rate for Rakan based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 25.33%
Pick Rate: 21.58%
Pick Rate: 18.36%
Pick Rate: 16.71%
Pick Rate: 8.08%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 3.56%1225

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

87.10%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

10.80%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.70%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.35%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

54.27%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

18.09%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

8.37%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

6.15%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

5.51%
Q
Gleaming Quill

Gleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
3
14
15
17
18
W
Grand Entrance

Grand Entrance

Dashes to a location, knocking up nearby enemies on arrival.
1
4
5
7
9
E
Battle Dance

Battle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
2
8
10
12
13
R
The Quickness

The Quickness

Gains movement speed, charming and dealing magic damage to enemies touched.
6
11
16

Pick Rate

27.08%
Q
Gleaming Quill

Gleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
1
4
5
7
9
W
Grand Entrance

Grand Entrance

Dashes to a location, knocking up nearby enemies on arrival.
2
8
10
12
13
E
Battle Dance

Battle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
3
14
15
17
18
R
The Quickness

The Quickness

Gains movement speed, charming and dealing magic damage to enemies touched.
6
11
16

Pick Rate

12.64%
Q
Gleaming Quill

Gleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
2
8
10
12
13
W
Grand Entrance

Grand Entrance

Dashes to a location, knocking up nearby enemies on arrival.
1
4
5
7
9
E
Battle Dance

Battle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
3
14
15
17
18
R
The Quickness

The Quickness

Gains movement speed, charming and dealing magic damage to enemies touched.
6
11
16

Pick Rate

7.22%
Q
Gleaming Quill

Gleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
3
8
10
12
13
W
Grand Entrance

Grand Entrance

Dashes to a location, knocking up nearby enemies on arrival.
1
4
5
7
9
E
Battle Dance

Battle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
2
14
15
17
18
R
The Quickness

The Quickness

Gains movement speed, charming and dealing magic damage to enemies touched.
6
11
16

Pick Rate

7.22%
Q
Gleaming Quill

Gleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
2
4
5
7
9
W
Grand Entrance

Grand Entrance

Dashes to a location, knocking up nearby enemies on arrival.
1
8
10
12
13
E
Battle Dance

Battle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
3
14
15
17
18
R
The Quickness

The Quickness

Gains movement speed, charming and dealing magic damage to enemies touched.
6
11
16

Pick Rate

5.42%

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