Xin Zhao Statistics in North America

  • Game patch: 9.22
  • Game count: 76,601
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Xin Zhao

Xin Zhao

the Seneschal of Demacia

  • P Determination

    Determination

    Every third attack deals 15/25/35/45 total attack damage (at levels 1/6/11/16) bonus damage and heals Xin Zhao for 8 - 59(+10% Attack Damage)(+40% bonus Ability Power).

  • Q Three Talon Strike

    Three Talon Strike

    Cooldown: 7/6.5/6/5.5/5Cost: 30 manaRange: 375

    Xin Zhao's next 3 basic attacks deal 20/25/30/35/40 (+40% bonus Attack Damage) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for 0.75 seconds.

  • W Wind Becomes Lightning

    Wind Becomes Lightning

    Cooldown: 12/11/10/9/8Cost: 45 manaRange: 900

    Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: 30/40/50/60/70 (+30% Attack Damage) damage.
    Thrust: 30/65/100/135/170 (+75% Attack Damage) damage and slows by 50% for 1.5 seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds).

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities while Wind Becomes Lightning is active.

  • E Audacious Charge

    Audacious Charge

    Cooldown: 12Cost: 50 manaRange: 650

    Xin Zhao charges to an enemy. The charge deals 50/75/100/125/150 (+60% bonus Ability Power) magic damage to nearby enemies and slows them by 30% for 0.5 seconds. Charging grants Xin Zhao 40/45/50/55/60% attack speed for 5 seconds.

  • R Crescent Guard

    Crescent Guard

    Cooldown: 120/110/100Cost: 100 manaRange: 500

    Xin Zhao unleashes a sweep around him that deals 75/175/275 (+100% bonus Attack Damage) plus 15% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For 3 seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by 0.3 seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Three Talon Strike

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
2
14
15
17
18
W
Wind Becomes Lightning

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.
3
4
5
7
9
E
Audacious Charge

Audacious Charge

Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.
1
8
10
12
13
R
Crescent Guard

Crescent Guard

Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.
6
11
16
Win Rate:50.28%
Ban Rate:1.35%
Pick Rate:4.25%
Kills: 6.31
Deaths: 6.58
Assists: 7.42
Minions Killed:33
Gold Earned:11,061
Gold Spent:10,175
Double Kills:0.86
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.44
Largest Killing Spree: 2.47
Largest Multi Kill: 0.92
Wards Killed: 2.58
Wards Placed: 7.22
Vision Wards Bought: 1.17
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Xin Zhao based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 5.41%1375

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

98.46%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.90%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.48%
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.11%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

71.75%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

9.53%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

9.35%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

5.16%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

1.60%
Q
Three Talon Strike

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
2
14
15
17
18
W
Wind Becomes Lightning

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.
3
4
5
7
9
E
Audacious Charge

Audacious Charge

Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.
1
8
10
12
13
R
Crescent Guard

Crescent Guard

Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.
6
11
16

Pick Rate

56.06%
Q
Three Talon Strike

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
2
8
10
12
13
W
Wind Becomes Lightning

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.
3
4
5
7
9
E
Audacious Charge

Audacious Charge

Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.
1
14
15
17
18
R
Crescent Guard

Crescent Guard

Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.
6
11
16

Pick Rate

19.69%
Q
Three Talon Strike

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
3
14
15
17
18
W
Wind Becomes Lightning

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.
2
4
5
7
9
E
Audacious Charge

Audacious Charge

Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.
1
8
10
12
13
R
Crescent Guard

Crescent Guard

Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.
6
11
16

Pick Rate

9.34%
Q
Three Talon Strike

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
2
8
10
12
13
W
Wind Becomes Lightning

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.
3
14
15
17
18
E
Audacious Charge

Audacious Charge

Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.
1
4
5
7
9
R
Crescent Guard

Crescent Guard

Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.
6
11
16

Pick Rate

5.69%
Q
Three Talon Strike

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
1
4
5
7
9
W
Wind Becomes Lightning

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.
3
14
15
17
18
E
Audacious Charge

Audacious Charge

Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.
2
8
10
12
13
R
Crescent Guard

Crescent Guard

Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.
6
11
16

Pick Rate

3.69%

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