Swain Statistics in North America

  • Game patch: 9.22
  • Game count: 471,237
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Swain

Swain

the Noxian Grand General

  • P Ravenous Flock

    Ravenous Flock

    Cooldown: 12/9/6

    Swain's ravens collect Soul Fragments that heal him for 4/5.5/7% Swain's health and restores 4/5.5/7% of Swain's mana (at levels 1/6/11). Swain can right-click an immobilized enemy champions to pull them closer to him, dealing 20 - 105 (+ 30% bonus Ability Power) damage and ripping out a Soul Fragment.

    Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment

  • Q Death's Hand

    Death's Hand

    Cooldown: 10/8.5/7/5.5/4Cost: 65/70/75/80/85 manaRange: 725

    Swain unleashes 5 bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take 55/75/95/115/135 (+40% bonus Ability Power) magic damage, plus 15/20/25/30/35% per additional bolt. Max Damage: 104/153/210/275/348.

  • W Vision of Empire

    Vision of Empire

    Cooldown: 22/21/20/19/18Cost: 70/85/100/115/130 manaRange: 3500

    Swain opens a demon eye up to 3500 range away that deals 100/150/200/250/300 (+70% bonus Ability Power) magic damage and slows for 25/35/45/55/65% for 2.5 seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for 4/5/6/7/8 seconds.

    Damage is reduced by 50% against minions.

  • E Nevermove

    Nevermove

    Cooldown: 13/12/11/10/9Cost: 60/65/70/75/80 manaRange: 850

    Swain launches a wave of demonic power, dealing 35/70/105/140/175 (+25% bonus Ability Power) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take 35/45/55/65/75 (+100% bonus Ability Power) magic damage and are rooted for 1.5 seconds.

  • R Demonic Ascension

    Demonic Ascension

    Cooldown: 120Cost: 100 manaRange: 650

    Swain frees the demon within for 12 seconds, gaining 125/200/275 (+5 per soul Fragment) health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains the 3 closest enemy champions for 35/50/65 (+14% bonus Ability Power) magic damage, healing him for 20/35/50 (+16% bonus Ability Power) health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to 100/150/200 (+50% bonus Ability Power) plus 75% of the damage he healed (up to a total of 200/300/400 (+100% bonus Ability Power)) and ending his transformation.

    Swain can drain non-champions to heal for 10% of the normal amount.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Death

Death's Hand

Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by.
2
4
5
7
9
W
Vision of Empire

Vision of Empire

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
3
14
15
17
18
E
Nevermove

Nevermove

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
1
8
10
12
13
R
Demonic Ascension

Demonic Ascension

Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire.
6
11
16
Win Rate:51.77%
Ban Rate:2.59%
Pick Rate:4.64%
Kills: 4.81
Deaths: 6.36
Assists: 11.27
Minions Killed:36
Gold Earned:9,678
Gold Spent:8,684
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.66
Largest Multi Kill: 0.83
Wards Killed: 3.40
Wards Placed: 17.38
Vision Wards Bought: 1.97
Tower Kills: 0.63
Win rate by Game Length
This graphic shows you the average Win Rate for Swain based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 26.25%
Pick Rate: 20.18%
Pick Rate: 12.54%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

87.85%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

5.76%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

4.04%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

2.36%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

71.84%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

11.56%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.10%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

3.45%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

3.39%
Q
Death

Death's Hand

Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by.
2
4
5
7
9
W
Vision of Empire

Vision of Empire

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
3
14
15
17
18
E
Nevermove

Nevermove

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
1
8
10
12
13
R
Demonic Ascension

Demonic Ascension

Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire.
6
11
16

Pick Rate

50.99%
Q
Death

Death's Hand

Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by.
3
4
5
7
9
W
Vision of Empire

Vision of Empire

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
2
14
15
17
18
E
Nevermove

Nevermove

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
1
8
10
12
13
R
Demonic Ascension

Demonic Ascension

Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire.
6
11
16

Pick Rate

21.16%
Q
Death

Death's Hand

Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by.
2
8
10
12
13
W
Vision of Empire

Vision of Empire

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
3
14
15
17
18
E
Nevermove

Nevermove

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
1
4
5
7
9
R
Demonic Ascension

Demonic Ascension

Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire.
6
11
16

Pick Rate

10.00%
Q
Death

Death's Hand

Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by.
2
4
5
7
9
W
Vision of Empire

Vision of Empire

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
3
8
10
12
13
E
Nevermove

Nevermove

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
1
14
15
17
18
R
Demonic Ascension

Demonic Ascension

Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire.
6
11
16

Pick Rate

6.56%
Q
Death

Death's Hand

Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by.
3
14
15
17
18
W
Vision of Empire

Vision of Empire

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
2
8
10
12
13
E
Nevermove

Nevermove

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
1
4
5
7
9
R
Demonic Ascension

Demonic Ascension

Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire.
6
11
16

Pick Rate

4.42%

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