Caitlyn Statistics in North America

  • Game patch: 9.22
  • Game count: 2,271,000
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Caitlyn

Caitlyn

the Sheriff of Piltover

  • P Headshot

    Headshot

    Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing 50 - 100% (at levels 1-18)(+ 100% critical strike chance) bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.

  • Q Piltover Peacemaker

    Piltover Peacemaker

    Cooldown: 10/9/8/7/6Cost: 50/60/70/80/90 manaRange: 1250

    Revs the rifle for 1 second to fire a narrow piercing shot dealing 50/90/130/170/210 (+130/140/150/160/170% Attack Damage) physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage.

    Always deals full damage to trap revealed targets.

  • W Yordle Snap Trap

    Yordle Snap Trap

    Cooldown: 0.5Cost: 20 manaRange: 800

    Sets traps that an enemy Champion can spring, immobilizing them for 1.5 seconds and granting True Sight for a short duration.

    Traps last for 30/35/40/45/50 seconds. 3/3/4/4/5 traps may be active at once.

    Trapped enemies take an additional 60/105/150/195/240 (+40/55/70/85/100% Attack Damage) increased damage from Headshot.

  • E 90 Caliber Net

    90 Caliber Net

    Cooldown: 16/14.5/13/11.5/10Cost: 75 manaRange: 750

    Fires a net, knocking Caitlyn backwards. The net deals 70/110/150/190/230 (+80% bonus Ability Power) magic damage and slows the first enemy hit by 50% for 1 second.

  • R Ace in the Hole

    Ace in the Hole

    Cooldown: 90/75/60Cost: 100 manaRange: 3500

    Takes a second to line up the perfect shot on an enemy Champion at up to 2000/2500/3000 range. The shot deals 300/525/750 (+200% bonus Attack Damage) physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Piltover Peacemaker

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
1
4
5
7
9
W
Yordle Snap Trap

Yordle Snap Trap

Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.
2
8
10
12
13
E
90 Caliber Net

90 Caliber Net

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
3
14
15
17
18
R
Ace in the Hole

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
6
11
16
Win Rate:50.66%
Ban Rate:18.81%
Pick Rate:21.84%
Kills: 6.74
Deaths: 5.68
Assists: 7.01
Minions Killed:158
Gold Earned:11,693
Gold Spent:10,589
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.83
Largest Killing Spree: 2.50
Largest Multi Kill: 1.45
Wards Killed: 2.01
Wards Placed: 7.86
Vision Wards Bought: 0.83
Tower Kills: 1.26
Win rate by Game Length
This graphic shows you the average Win Rate for Caitlyn based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

97.28%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

1.33%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

0.64%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.48%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

54.47%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

20.18%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

14.54%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

7.66%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

2.32%
Q
Piltover Peacemaker

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
1
4
5
7
9
W
Yordle Snap Trap

Yordle Snap Trap

Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.
2
8
10
12
13
E
90 Caliber Net

90 Caliber Net

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
3
14
15
17
18
R
Ace in the Hole

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
6
11
16

Pick Rate

49.90%
Q
Piltover Peacemaker

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
1
4
5
7
9
W
Yordle Snap Trap

Yordle Snap Trap

Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.
3
8
10
12
13
E
90 Caliber Net

90 Caliber Net

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
2
14
15
17
18
R
Ace in the Hole

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
6
11
16

Pick Rate

26.21%
Q
Piltover Peacemaker

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
1
4
5
7
9
W
Yordle Snap Trap

Yordle Snap Trap

Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.
3
14
15
17
18
E
90 Caliber Net

90 Caliber Net

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
2
8
10
12
13
R
Ace in the Hole

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
6
11
16

Pick Rate

15.94%
Q
Piltover Peacemaker

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
2
4
5
7
9
W
Yordle Snap Trap

Yordle Snap Trap

Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.
1
8
10
12
13
E
90 Caliber Net

90 Caliber Net

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
3
14
15
17
18
R
Ace in the Hole

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
6
11
16

Pick Rate

3.76%
Q
Piltover Peacemaker

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
1
4
5
7
9
W
Yordle Snap Trap

Yordle Snap Trap

Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.
2
14
15
17
18
E
90 Caliber Net

90 Caliber Net

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
3
8
10
12
13
R
Ace in the Hole

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
6
11
16

Pick Rate

3.32%

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