Aphelios Statistics in North America

  • Game patch: 10.1
  • Game count: 522,119
  • Average match length: 29:33
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Aphelios

Aphelios

the Weapon of the Faithful

  • P The Hitman and the Seer

    The Hitman and the Seer

    Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one equipped and one secondary. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5.

    Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats.

    • Bonus Attack Damage: 4/8/42/16/20/24
    • Bonus Attack Speed: 6/12/18/24/30/36%
    • Armor Penetration: 3/6/9/12/15/18%
    Aphelios unlocks his weapon ability [Q] at level 2 and his Ultimate [R] at level 6.

    Weapons Passives:
    • Calibrum (Sniper Rifle):
      Passive: Grants +100 attack range while equipped.

      Abilities that use Calibrum mark targets for 4.5s, granting vision. Aphelios can attack a marked target from any range to shoot them with his secondary weapon; the attack consumes all nearby marks for 20/25/30/35/40 (+ 30% bonus Attack Damage).
      If his secondary weapon is Calibrum, Aphelios uses his equipped weapon instead.
    • Severum (Pistol):
      Passive: Heal for 8 - 25% of all damage dealt using this weapon. Severum can heal Aphelios over his max health, shielding him for up to 10 - 140 (+ 6% of maximum Health) additional health. The shield persists up to 30s
    • Gravitum (Grav Cannon):
      Passive: Damage with this weapon slows targets by 30%, decaying over 3.5s.
    • Infernum (Flamethrower):
      Passive: Attacks deal damage in an area. Primary target takes 110% physical damage, other targets take 75 - 100% physical damage. (34 - 45% damage for minions)
    • Crescendum (Chakram):
      Passive: Crescendum attacks bounce back and reset Aphelios' attack, but he cannot attack while they are in flight. Bounce return speed increases with attack speed.

      When Aphelio's other abilities use Crescendum, they create temporary Chakram for 5s. Attacks with Crescendum hurl all temporary Chakram for bonus damage. Bonus damage starts at 30 physical damage and diminishes with subsequent temporary Chakram hit (min: 5). Durations refresh on attacking a champion or epic monster. Can critically strike.

  • Q Weapon Abilites

    Weapon Abilites

    Cooldown: 9Cost: 60 manaRange: 1450

    Aphelios has 5 different activated abilities, based on his equipped weapon:

    Calibrum (Rifle): Fire a long range shot that deals 60/85/110/135/160 (+ 60% bonus Attack Damage)(+ 100% bonus Ability Power) physical damage to the first enemy hit and marks them for a long-range follow-up attack.

    Severum (Pistol): Gain 20 (+ 10% per 100 ability power) movement speed and fire both weapons at the nearest enemy for the next 20s. Deals 10/15/20/25/30 physical damage over 6 (+3 per 100% bonus attack speed) shots. Prioritizes champions. Applies on-hit effects at 25% damage.

    Gravitum (Grav Cannon): Expunge this weapon's slow on all targets, rooting them for 1s and dealing 50/65/80/95/110 (+ 35% bonus Attack Damage)(+ 70% bonus Ability Power).

    Infernum (Flamethrower): Spout a wave of flame, dealing 25/35/45/55/65 (+ 70% bonus Ability Power)(+ 50% bonus Attack Damage) physical damage. Then, attack each enemy hit with your secondary weapon.

    Crescendum (Chakram): Deploy a lunar Sentry equipped with Aphelios' secondary weapon, lasts 20s. Sentries activate when an enemy approaches and fire at them for 25/40/55/70/85(+ 50% bonus Attack Damage)(+ 50% bonus Ability Power) physical damage per shot over 4s. Sentries benefit from attack speed and critical strike.

  • W Phase

    Phase

    Cooldown: 0.8Range: 250

    Swap equipped and secondary weapons.

  • E Weapon Queue System

    Weapon Queue System

    Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.

  • R Moonlight Vigil

    Moonlight Vigil

    Cooldown: 120/110/100Cost: 100 manaRange: 1600

    Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal 125/175/225 (+ 20% bonus Attack Damage) (+ 100% bonus Ability Power) physical damage in the area.

    Then, Aphelios attacks all champions hit with his equipped weapon. (Applies on-hits. Critical strikes deal 150% damage.).

    • Calibrum: Applies an empowered mark that deals 20/45/70 additional physical damage per mark.
    • Severum: If at least one enemy is hit, Aphelios heals for 200/300/400 health.
    • Gravitum: Enemies ar slowed by 99% for the same duration.
    • Infernum: The initial blast deals an additional 50/100/150 (+ 30% bonus Attack Damage) physical damage. Attacks splash in a circle instead of a cone. Enemies will take damage from overlapping areas. (Deals 75% damage on secondary targets)
    • Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top ofthose from other enemies hit.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Weapon Abilites

Weapon Abilites

Aphelios has 5 different activated abilities, based on his equipped weapon:

Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Grav Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your secondary weapon.
Crescendum (Chakram): Deploy a sentry that shoots your secondary weapon.
1
2
3
5
7
9
W
Phase

Phase

Aphelios swaps his equipped gun with his secondary gun, replacing his basic attack and activated ability.
4
6
8
10
11
12
E
Weapon Queue System

Weapon Queue System

Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
13
14
15
16
17
18
R
Moonlight Vigil

Moonlight Vigil

Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' equipped gun.
Win Rate:50.38%
Ban Rate:63.26%
Pick Rate:9.60%
Kills: 7.40
Deaths: 6.88
Assists: 7.83
Minions Killed:153
Gold Earned:11,691
Gold Spent:10,615
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 2.00
Largest Killing Spree: 2.54
Largest Multi Kill: 1.67
Wards Killed: 1.67
Wards Placed: 7.77
Vision Wards Bought: 0.83
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Aphelios based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

96.82%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

1.18%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.91%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.73%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

56.98%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

19.74%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

9.16%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

7.59%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

6.36%
Q
Weapon Abilites

Weapon Abilites

Aphelios has 5 different activated abilities, based on his equipped weapon:

Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Grav Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your secondary weapon.
Crescendum (Chakram): Deploy a sentry that shoots your secondary weapon.
1
2
3
5
7
9
W
Phase

Phase

Aphelios swaps his equipped gun with his secondary gun, replacing his basic attack and activated ability.
4
6
8
10
11
12
E
Weapon Queue System

Weapon Queue System

Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
13
14
15
16
17
18
R
Moonlight Vigil

Moonlight Vigil

Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' equipped gun.

Pick Rate

91.15%
Q
Weapon Abilites

Weapon Abilites

Aphelios has 5 different activated abilities, based on his equipped weapon:

Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Grav Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your secondary weapon.
Crescendum (Chakram): Deploy a sentry that shoots your secondary weapon.
1
3
4
5
7
9
W
Phase

Phase

Aphelios swaps his equipped gun with his secondary gun, replacing his basic attack and activated ability.
2
6
8
10
11
12
E
Weapon Queue System

Weapon Queue System

Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
13
14
15
16
17
18
R
Moonlight Vigil

Moonlight Vigil

Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' equipped gun.

Pick Rate

3.65%
Q
Weapon Abilites

Weapon Abilites

Aphelios has 5 different activated abilities, based on his equipped weapon:

Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Grav Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your secondary weapon.
Crescendum (Chakram): Deploy a sentry that shoots your secondary weapon.
1
2
4
5
7
9
W
Phase

Phase

Aphelios swaps his equipped gun with his secondary gun, replacing his basic attack and activated ability.
3
6
8
10
11
12
E
Weapon Queue System

Weapon Queue System

Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
13
14
15
16
17
18
R
Moonlight Vigil

Moonlight Vigil

Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' equipped gun.

Pick Rate

1.70%
Q
Weapon Abilites

Weapon Abilites

Aphelios has 5 different activated abilities, based on his equipped weapon:

Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Grav Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your secondary weapon.
Crescendum (Chakram): Deploy a sentry that shoots your secondary weapon.
4
6
8
10
11
12
W
Phase

Phase

Aphelios swaps his equipped gun with his secondary gun, replacing his basic attack and activated ability.
1
2
3
5
7
9
E
Weapon Queue System

Weapon Queue System

Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
13
14
15
16
17
18
R
Moonlight Vigil

Moonlight Vigil

Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' equipped gun.

Pick Rate

1.54%
Q
Weapon Abilites

Weapon Abilites

Aphelios has 5 different activated abilities, based on his equipped weapon:

Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Grav Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your secondary weapon.
Crescendum (Chakram): Deploy a sentry that shoots your secondary weapon.
1
2
3
5
7
9
W
Phase

Phase

Aphelios swaps his equipped gun with his secondary gun, replacing his basic attack and activated ability.
13
14
15
16
17
18
E
Weapon Queue System

Weapon Queue System

Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
4
6
8
10
11
12
R
Moonlight Vigil

Moonlight Vigil

Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' equipped gun.

Pick Rate

1.27%

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