Pyke Statistics in North America

  • Game patch: 9.22
  • Game count: 787,590
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Pyke

Pyke

the Bloodharbor Ripper

  • P Gift of the Drowned Ones

    Gift of the Drowned Ones

    When Pyke is hidden from enemies, he regenerates 25 - 50% (at levels 1 - 18) damage that he has recently taken from champions up to 60% of his maximum health. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD (1 AD per 14 health).

  • Q Bone Skewer

    Bone Skewer

    Cooldown: 12/11/10/9/8Cost: 70 manaRange: 400

    Tap: Pyke stabs in a direction, damaging the nearest enemy (prefering champions) for 86.25/143.75/201.25/258.75/316.25 (+69% bonus Attack Damage) physical damage.

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 75/125/175/225/275 (+60% bonus Attack Damage) physical damage.

    Targets hit by either attack are slowed by 90% for 1 second.

    Tapping deals 70% reduced damage to minions and monsters beyond the closest.

  • W Ghostwater Dive

    Ghostwater Dive

    Cooldown: 12/11.5/11/10.5/10Cost: 50 manaRange: 600

    Pyke gains Camouflage and 40/45/50/55/60% (+1.5% per 1 lethality) decaying movement speed for 5 seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.

  • E Phantom Undertow

    Phantom Undertow

    Cooldown: 15Cost: 40 manaRange: 550

    Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along it's path, stunning them for 1.25 + 0.1 seconds per 10 lethality seconds.

  • R Death From Below

    Death From Below

    Cooldown: 120/100/80Cost: 100 manaRange: 750

    Pyke strikes all enemy champions in an X, blinking to and executing targets below 250 - 550 (at levels 6 -18) (+80% bonus Attack Damage)(+1.5 per 1 lethality) health. Enemies not executed instead take physical damage equal to the threshold.

    When an enemy champion dies in the X from any source, an assisting ally also gains full kill gold and Pyke may re-cast Death From Below again within 20 seconds.

    • Execute Threshold, Lvl 6-9: 250/290/330/370
    • Execute Threshold, Lvl 10-13: 400/430/450/470
    • Execute Threshold, Lvl 14-18: 490/510/530/540/550
    Deals 50% reduced damage to enemies that survive Death from Below

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Bone Skewer

Bone Skewer

Pyke either stabs an enemy in front of him or pulls an enemy towards him.
1
4
5
7
9
W
Ghostwater Dive

Ghostwater Dive

Pyke enters Camouflage and gains significant movement speed that decays over time.
3
14
15
17
18
E
Phantom Undertow

Phantom Undertow

Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
2
8
10
12
13
R
Death From Below

Death From Below

Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
6
11
16
Win Rate:47.37%
Ban Rate:27.88%
Pick Rate:8.81%
Kills: 6.09
Deaths: 6.77
Assists: 8.79
Minions Killed:35
Gold Earned:10,498
Gold Spent:9,492
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.17
Largest Killing Spree: 2.50
Largest Multi Kill: 0.88
Wards Killed: 4.72
Wards Placed: 17.86
Vision Wards Bought: 1.90
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Pyke based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 24.65%
Pick Rate: 22.62%
Pick Rate: 17.90%
Pick Rate: 5.45%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

94.17%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

3.80%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.46%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.57%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

60.80%
Resolve

Live forever
Durability and crowd control

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

14.89%
Domination

Hunt and eliminate prey
Burst damage and target access

Resolve
Live forever
Durability and crowd control

Pick Rate

11.91%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

4.45%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

3.16%
Q
Bone Skewer

Bone Skewer

Pyke either stabs an enemy in front of him or pulls an enemy towards him.
1
4
5
7
9
W
Ghostwater Dive

Ghostwater Dive

Pyke enters Camouflage and gains significant movement speed that decays over time.
3
14
15
17
18
E
Phantom Undertow

Phantom Undertow

Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
2
8
10
12
13
R
Death From Below

Death From Below

Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
6
11
16

Pick Rate

79.74%
Q
Bone Skewer

Bone Skewer

Pyke either stabs an enemy in front of him or pulls an enemy towards him.
1
4
5
7
9
W
Ghostwater Dive

Ghostwater Dive

Pyke enters Camouflage and gains significant movement speed that decays over time.
3
8
10
12
13
E
Phantom Undertow

Phantom Undertow

Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
2
14
15
17
18
R
Death From Below

Death From Below

Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
6
11
16

Pick Rate

14.48%
Q
Bone Skewer

Bone Skewer

Pyke either stabs an enemy in front of him or pulls an enemy towards him.
1
4
5
7
9
W
Ghostwater Dive

Ghostwater Dive

Pyke enters Camouflage and gains significant movement speed that decays over time.
3
13
15
17
18
E
Phantom Undertow

Phantom Undertow

Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
2
8
10
12
14
R
Death From Below

Death From Below

Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
6
11
16

Pick Rate

1.33%
Q
Bone Skewer

Bone Skewer

Pyke either stabs an enemy in front of him or pulls an enemy towards him.
1
4
5
7
9
W
Ghostwater Dive

Ghostwater Dive

Pyke enters Camouflage and gains significant movement speed that decays over time.
3
10
15
17
18
E
Phantom Undertow

Phantom Undertow

Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
2
8
12
13
14
R
Death From Below

Death From Below

Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
6
11
16

Pick Rate

0.77%
Q
Bone Skewer

Bone Skewer

Pyke either stabs an enemy in front of him or pulls an enemy towards him.
2
4
5
7
9
W
Ghostwater Dive

Ghostwater Dive

Pyke enters Camouflage and gains significant movement speed that decays over time.
3
14
15
17
18
E
Phantom Undertow

Phantom Undertow

Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
1
8
10
12
13
R
Death From Below

Death From Below

Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
6
11
16

Pick Rate

0.68%

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