Jarvan IV Statistics in North America

  • Game patch: 9.22
  • Game count: 623,815
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Jarvan IV

Jarvan IV

the Exemplar of Demacia

  • P Martial Cadence

    Martial Cadence

    Cooldown: 6 on same target

    Jarvan IV's initial basic attack on a target deals 8% of enemy current health bonus physical damage (it does a minimum damage of 20). This effect cannot occur again on the same target for 6 seconds.

  • Q Dragon Strike

    Dragon Strike

    Cooldown: 10/9/8/7/6Cost: 45/50/55/60/65 manaRange: 770

    Extends Jarvan IV's lance dealing 80/120/160/200/240 (+120% bonus Attack Damage) physical damage and lowering the Armor of enemies hit by 10/14/18/22/26% for 3 seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.

  • W Golden Aegis

    Golden Aegis

    Cooldown: 12Cost: 30 manaRange: 625

    Grants a shield that absorbs 60/85/110/135/160 ([1.5% max Health] for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

  • E Demacian Standard

    Demacian Standard

    Cooldown: 12Cost: 55 manaRange: 860

    Passive: Gains 20/22.5/25/27.5/30% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing 80/120/160/200/240 (+80% bonus Ability Power) magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions 20/22.5/25/27.5/30% Attack Speed.

  • R Cataclysm

    Cataclysm

    Cooldown: 120/105/90Cost: 100 manaRange: 650

    Heroically leaps to an enemy Champion dealing 200/325/450 (+150% bonus Attack Damage) physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.

    Activate again to collapse the terrain.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Dragon Strike

Dragon Strike

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
2
4
5
7
9
W
Golden Aegis

Golden Aegis

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
3
14
15
17
18
E
Demacian Standard

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
1
8
10
12
13
R
Cataclysm

Cataclysm

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
6
11
16
Win Rate:49.47%
Ban Rate:1.43%
Pick Rate:7.02%
Kills: 5.82
Deaths: 5.95
Assists: 11.82
Minions Killed:33
Gold Earned:11,113
Gold Spent:10,184
Double Kills:0.17
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.49
Largest Multi Kill: 0.85
Wards Killed: 3.13
Wards Placed: 7.40
Vision Wards Bought: 1.64
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Jarvan IV based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

99.55%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.31%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.07%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.06%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

63.16%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

15.53%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

10.36%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

6.05%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.75%
Q
Dragon Strike

Dragon Strike

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
2
4
5
7
9
W
Golden Aegis

Golden Aegis

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
3
14
15
17
18
E
Demacian Standard

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
1
8
10
12
13
R
Cataclysm

Cataclysm

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
6
11
16

Pick Rate

81.58%
Q
Dragon Strike

Dragon Strike

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
1
4
5
7
9
W
Golden Aegis

Golden Aegis

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
3
14
15
17
18
E
Demacian Standard

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
2
8
10
12
13
R
Cataclysm

Cataclysm

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
6
11
16

Pick Rate

6.05%
Q
Dragon Strike

Dragon Strike

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
2
8
10
12
13
W
Golden Aegis

Golden Aegis

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
3
14
15
17
18
E
Demacian Standard

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
1
4
5
7
9
R
Cataclysm

Cataclysm

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
6
11
16

Pick Rate

6.00%
Q
Dragon Strike

Dragon Strike

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
2
4
5
7
9
W
Golden Aegis

Golden Aegis

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
3
8
10
12
13
E
Demacian Standard

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
1
14
15
17
18
R
Cataclysm

Cataclysm

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
6
11
16

Pick Rate

4.91%
Q
Dragon Strike

Dragon Strike

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
3
4
5
7
9
W
Golden Aegis

Golden Aegis

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
2
14
15
17
18
E
Demacian Standard

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
1
8
10
12
13
R
Cataclysm

Cataclysm

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
6
11
16

Pick Rate

0.52%

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