Orianna Statistics in North America

  • Game patch: 9.22
  • Game count: 86,428
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Orianna

Orianna

the Lady of Clockwork

  • P Clockwork Windup

    Clockwork Windup

    Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target up to twice.

  • Q Command: Attack

    Command: Attack

    Cooldown: 6/5.25/4.5/3.75/3Cost: 30/35/40/45/50 manaRange: 815

    Orianna commands her Ball to shoot toward a target location, dealing 60/90/120/150/180 (+50% bonus Ability Power) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).

    Her Ball remains behind at the target location afterwards.

  • W Command: Dissonance

    Command: Dissonance

    Cooldown: 7Cost: 70/80/90/100/110 manaRange: 255

    Orianna commands her Ball to release an electric pulse, dealing 60/105/150/195/240 (+70% bonus Ability Power) magic damage to nearby enemies.

    The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.

  • E Command: Protect

    Command: Protect

    Cooldown: 9Cost: 60 manaRange: 1095

    Passive: The Ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 2.5 seconds from the next 60/100/140/180/220 (+40% bonus Ability Power) damage. Enemies the Ball passes through along the way are damaged for 60/90/120/150/180 (+30% bonus Ability Power) magic damage.

  • R Command: Shockwave

    Command: Shockwave

    Cooldown: 110/95/80Cost: 100 manaRange: 410

    Orianna commands her Ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+70% bonus Ability Power) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Command: Attack

Command: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
1
4
5
7
9
W
Command: Dissonance

Command: Dissonance

Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
2
8
10
12
13
E
Command: Protect

Command: Protect

Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
3
14
15
17
18
R
Command: Shockwave

Command: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
6
11
16
Win Rate:48.79%
Ban Rate:0.73%
Pick Rate:4.77%
Kills: 5.59
Deaths: 5.08
Assists: 8.97
Minions Killed:159
Gold Earned:10,963
Gold Spent:9,993
Double Kills:0.62
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.44
Largest Multi Kill: 0.82
Wards Killed: 1.74
Wards Placed: 9.01
Vision Wards Bought: 1.30
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Orianna based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

38.13%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

31.03%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

26.54%
  • Cleanse

    Cleanse

    Cooldown: 210 seconds
    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

3.03%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

38.60%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

22.99%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

19.72%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.53%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

4.59%
Q
Command: Attack

Command: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
1
4
5
7
9
W
Command: Dissonance

Command: Dissonance

Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
2
8
10
12
13
E
Command: Protect

Command: Protect

Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
3
14
15
17
18
R
Command: Shockwave

Command: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
6
11
16

Pick Rate

74.54%
Q
Command: Attack

Command: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
1
4
5
7
9
W
Command: Dissonance

Command: Dissonance

Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
3
8
10
12
13
E
Command: Protect

Command: Protect

Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
2
14
15
17
18
R
Command: Shockwave

Command: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
6
11
16

Pick Rate

11.52%
Q
Command: Attack

Command: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
1
3
5
7
9
W
Command: Dissonance

Command: Dissonance

Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
2
8
10
12
13
E
Command: Protect

Command: Protect

Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
4
14
15
17
18
R
Command: Shockwave

Command: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
6
11
16

Pick Rate

6.47%
Q
Command: Attack

Command: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
1
8
10
12
13
W
Command: Dissonance

Command: Dissonance

Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
2
4
5
7
9
E
Command: Protect

Command: Protect

Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
3
14
15
17
18
R
Command: Shockwave

Command: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
6
11
16

Pick Rate

4.11%
Q
Command: Attack

Command: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
2
4
5
7
9
W
Command: Dissonance

Command: Dissonance

Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
3
8
10
12
13
E
Command: Protect

Command: Protect

Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
1
14
15
17
18
R
Command: Shockwave

Command: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
6
11
16

Pick Rate

2.61%

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