Wukong Statistics in North America

  • Game patch: 10.7
  • Game count: 97,642
  • Average match length: 29:37
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Wukong

Wukong

the Monkey King

  • P Stone Skin

    Stone Skin

    Increases Wukong's Armor by 5 - 9 (at levels 1 - 18) for each nearby visible enemy champion and regenerates 0.5% of his maximum health per 5 seconds.

    This bonuses are increased by 50% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 10 times for a total bonus of 500%)

  • Q Crushing Blow

    Crushing Blow

    Cooldown: 9/8.5/8/7.5/7Cost: 40 manaRange: 250/275/300/325/350

    Wukong's and his clone's next attack gains 75/100/125/150/175 range, deals 30/55/80/105/130 (+50% Attack Damage) bonus physical damage and reduces the enemy's Armor by 10/15/20/25/30% for 3 seconds..

    Crushing Blow's cooldown is reduced by 0.5 seconds every time Wukong or his clone hits an enemy with an attack or spell.

  • W Warrior Trickster

    Warrior Trickster

    Cooldown: 20/19/18/17/16Cost: 80/70/60/50/40 manaRange: 275

    Wukong dashes (can't go over walls) and becomes Invisible for 1 seconds, leaving behind a stationary decoy for 1 seconds. The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing 40/45/50/55/60% of normal damage.

    Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.

  • E Nimbus Strike

    Nimbus Strike

    Cooldown: 10/9.5/9/8.5/8Cost: 30/35/40/45/50 manaRange: 650

    Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes 80/110/140/170/200 (+80% bonus Attack Damage) physical damage. Wukong then gains 40/45/50/55/60% Attack Speed for 5 seconds.

  • R Cyclone

    Cyclone

    Cooldown: 120/105/90Cost: 100 manaRange: 315

    Wukong's staff grows outward and he spins it around for 2 seconds, gaining 20% Movement Speed and dealing 4 - 8% of target's maximum health (+110% Attack Damage) physical damage per second to nearby enemies, knocking them up for 0.75 second the first time they get hit.

    Cyclone can be cast a second time within {{ recastwindow }} seconds before going on cooldown.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Crushing Blow

Crushing Blow

Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
2
8
10
12
13
W
Warrior Trickster

Warrior Trickster

Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
3
14
15
17
18
E
Nimbus Strike

Nimbus Strike

Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
1
4
5
7
9
R
Cyclone

Cyclone

Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

Enemies struck take damage and are knocked up.
6
11
16
Win Rate:51.40%
Ban Rate:37.06%
Pick Rate:5.89%
Kills: 6.50
Deaths: 5.58
Assists: 7.75
Minions Killed:37
Gold Earned:11,194
Gold Spent:10,239
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.67
Largest Killing Spree: 2.50
Largest Multi Kill: 1.00
Wards Killed: 2.79
Wards Placed: 6.63
Vision Wards Bought: 1.33
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Wukong based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

99.10%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.66%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.14%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.

Pick Rate

0.03%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

68.29%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

11.58%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

7.00%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

4.39%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

3.82%
Q
Crushing Blow

Crushing Blow

Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
2
8
10
12
13
W
Warrior Trickster

Warrior Trickster

Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
3
14
15
17
18
E
Nimbus Strike

Nimbus Strike

Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
1
4
5
7
9
R
Cyclone

Cyclone

Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

Enemies struck take damage and are knocked up.
6
11
16

Pick Rate

37.19%
Q
Crushing Blow

Crushing Blow

Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
3
8
10
12
13
W
Warrior Trickster

Warrior Trickster

Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
2
14
15
17
18
E
Nimbus Strike

Nimbus Strike

Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
1
4
5
7
9
R
Cyclone

Cyclone

Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

Enemies struck take damage and are knocked up.
6
11
16

Pick Rate

33.76%
Q
Crushing Blow

Crushing Blow

Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
2
4
5
7
9
W
Warrior Trickster

Warrior Trickster

Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
3
14
15
17
18
E
Nimbus Strike

Nimbus Strike

Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
1
8
10
12
13
R
Cyclone

Cyclone

Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

Enemies struck take damage and are knocked up.
6
11
16

Pick Rate

11.78%
Q
Crushing Blow

Crushing Blow

Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
3
4
5
7
9
W
Warrior Trickster

Warrior Trickster

Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
2
14
15
17
18
E
Nimbus Strike

Nimbus Strike

Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
1
8
10
12
13
R
Cyclone

Cyclone

Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

Enemies struck take damage and are knocked up.
6
11
16

Pick Rate

8.99%
Q
Crushing Blow

Crushing Blow

Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
1
4
5
7
9
W
Warrior Trickster

Warrior Trickster

Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
3
14
15
17
18
E
Nimbus Strike

Nimbus Strike

Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
2
8
10
12
13
R
Cyclone

Cyclone

Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

Enemies struck take damage and are knocked up.
6
11
16

Pick Rate

7.41%

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