Vayne Statistics in North America

  • Game patch: 9.22
  • Game count: 131,650
  • Average match length: 29:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Vayne

Vayne

the Night Hunter

  • P Night Hunter

    Night Hunter

    Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.

  • Q Tumble

    Tumble

    Cooldown: 4/3.5/3/2.5/2Cost: 30 manaRange: 300

    Vayne rolls a short distance, and deals 30/35/40/45/50% Attack Damage bonus physical damage on her next basic attack within 7 seconds.

    Tumble's bonus damage is equal to 50/55/60/65/70% of Vayne's total attack damage.

  • W Silver Bolts

    Silver Bolts

    Cooldown: 6Range: 750

    Every third consecutive attack or ability against an enemy deals an additional 4/6.5/9/11.5/14% of the enemy's maximum health as true damage (no less than 50/65/80/95/110).

    Silver Bolts deals no more than 200 damage against monsters.

  • E Condemn

    Condemn

    Cooldown: 20/18/16/14/12Cost: 90 manaRange: 550

    Fires a bolt that knocks back a target and deals 50/85/120/155/190 (+50% bonus Attack Damage) physical damage.

    If the target collides with terrain, the damage is increased to 50% bonus Attack Damage and the target is stunned for 1.5 seconds.

    Condemn's damage is increased by 150% if the target collides with terrain.

  • R Final Hour

    Final Hour

    Cooldown: 100/85/70Cost: 80 manaRange: 1

    Vayne gains 20/30/40 bonus attack damage and improvements to Night Hunter and Tumble for 8/10/12 seconds. The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds.

    Night Hunter: Vayne instead gains 90 movement speed.
    Tumble: Tumble's cooldown is reduced by 30/40/50%, and Vayne gains Invisibility for 1 second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy Turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Tumble

Tumble

Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
1
8
10
12
13
W
Silver Bolts

Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
2
4
5
7
9
E
Condemn

Condemn

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
3
14
15
17
18
R
Final Hour

Final Hour

Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter
6
11
16
Win Rate:51.61%
Ban Rate:6.18%
Pick Rate:10.73%
Kills: 7.63
Deaths: 6.20
Assists: 6.00
Minions Killed:144
Gold Earned:11,572
Gold Spent:10,530
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 2.00
Largest Killing Spree: 2.67
Largest Multi Kill: 1.67
Wards Killed: 1.90
Wards Placed: 7.87
Vision Wards Bought: 0.83
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Vayne based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 63.97%
Pick Rate: 8.05%
Pick Rate: 4.69%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

96.84%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

1.04%
  • Cleanse

    Cleanse

    Cooldown: 210 seconds
    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.85%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

0.75%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

63.06%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

22.80%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

6.31%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

4.95%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

1.90%
Q
Tumble

Tumble

Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
1
8
10
12
13
W
Silver Bolts

Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
2
4
5
7
9
E
Condemn

Condemn

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
3
14
15
17
18
R
Final Hour

Final Hour

Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter
6
11
16

Pick Rate

57.66%
Q
Tumble

Tumble

Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
1
4
5
7
9
W
Silver Bolts

Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
2
8
10
12
13
E
Condemn

Condemn

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
3
14
15
17
18
R
Final Hour

Final Hour

Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter
6
11
16

Pick Rate

29.95%
Q
Tumble

Tumble

Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
2
8
10
12
13
W
Silver Bolts

Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
1
4
5
7
9
E
Condemn

Condemn

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
3
14
15
17
18
R
Final Hour

Final Hour

Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter
6
11
16

Pick Rate

6.09%
Q
Tumble

Tumble

Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
1
8
10
12
13
W
Silver Bolts

Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
3
4
5
7
9
E
Condemn

Condemn

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
2
14
15
17
18
R
Final Hour

Final Hour

Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter
6
11
16

Pick Rate

2.78%
Q
Tumble

Tumble

Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
1
4
5
7
9
W
Silver Bolts

Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
3
8
10
12
13
E
Condemn

Condemn

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
2
14
15
17
18
R
Final Hour

Final Hour

Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter
6
11
16

Pick Rate

1.38%

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