Skarner Statistics in North America

  • Game patch: 10.13
  • Game count: 684,884
  • Average match length: 29:13
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Skarner

Skarner

the Crystal Vanguard

  • P Crystal Spires

    Crystal Spires

    Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.

  • Q Crystal Slash

    Crystal Slash

    Cooldown: 3.5/3.25/3/2.75/2.5Cost: 10/11/12/13/14 manaRange: 350

    Skarner deals 80% bonus Attack Damage physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 4 seconds.

    While Skarner is charged, Crystal Slash deals 80% bonus Attack Damage (+30% bonus Ability Power) bonus magic damage.

    Basic attacks lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).

  • W Crystalline Exoskeleton

    Crystalline Exoskeleton

    Cooldown: 13/12.5/12/11.5/11Cost: 60 manaRange: 1

    Skarner is shielded for 10/11/12/13/14% of maximum Health (+80% bonus Ability Power) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.

  • E Fracture

    Fracture

    Cooldown: 14/13.5/13/12.5/12Cost: 55 manaRange: 980

    Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+20% bonus Ability Power) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 30/50/70/90/110 additional physical damage and stun the target for 1.25 second.

  • R Impale

    Impale

    Cooldown: 120/100/80Cost: 100 manaRange: 350

    Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% Attack Damage physical damage plus 20/60/100 (+50% bonus Ability Power) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.

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