Heimerdinger Stats

Find Heimerdinger Builds, Stats, Winrate, Runes, Graphs and more in All regions for Patch 13.1

  • Game patch: 13.1
  • Game count: 8,966,641
  • Average match length: 29:37
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

52.66 %

Ban Rate

6.59 %

Pick Rate

3.90 %

Heimerdinger Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Heimerdinger Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.

Heimerdinger Skills Order

Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
8
10
12
13
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
2
4
5
7
9
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
3
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

Heimerdinger invents an upgrade, causing his next spell to have increased effects.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Heimerdinger based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Heimerdinger Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Heimerdinger Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Heimerdinger First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 12.14% Win Rate: 62.94% Gold Cost: 435
Pick Rate: 7.16% Win Rate: 64.41% Gold Cost: 850

Heimerdinger Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Pick Rate: 70.87% Win Rate: 52.80%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 20.18% Win Rate: 52.94%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 80-318 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Pick Rate: 4.72% Win Rate: 52.96%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 2.87% Win Rate: 53.88%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 105-411 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 2.06% Win Rate: 53.40%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 30.15%

Win Rate: 53.14%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 16.97%

Win Rate: 52.81%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 12.65%

Win Rate: 52.82%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 3.34%

Win Rate: 48.78%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 2.01%

Win Rate: 51.57%

Pick Rate: 28.14%

Win Rate: 65.72%

Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
8
10
12
13
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
2
4
5
7
9
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
3
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

Heimerdinger invents an upgrade, causing his next spell to have increased effects.
6
11
16

Pick Rate: 11.53%

Win Rate: 66.61%

Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
8
10
12
13
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
3
4
5
7
9
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
2
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

Heimerdinger invents an upgrade, causing his next spell to have increased effects.
6
11
16

Pick Rate: 10.20%

Win Rate: 64.28%

Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
4
5
7
9
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
3
8
10
12
13
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
2
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

Heimerdinger invents an upgrade, causing his next spell to have increased effects.
6
11
16

Pick Rate: 8.41%

Win Rate: 64.36%

Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
4
5
7
9
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
2
8
10
12
13
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
3
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

Heimerdinger invents an upgrade, causing his next spell to have increased effects.
6
11
16

Pick Rate: 2.88%

Win Rate: 64.71%

Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
4
5
7
9
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
3
14
15
17
18
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
2
8
10
12
13
R
UPGRADE!!!

UPGRADE!!!

Heimerdinger invents an upgrade, causing his next spell to have increased effects.
6
11
16
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