Heimerdinger Statistics in North America

  • Game patch: 9.23
  • Game count: 495,448
  • Average match length: 29:27
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Heimerdinger

Heimerdinger

the Revered Inventor

  • P Hextech Affinity

    Hextech Affinity

    Range: 300

    Gain 20% Movement Speed while near allied towers and turrets deployed by Heimerdinger.

  • Q H-28G Evolution Turret

    H-28G Evolution Turret

    Cooldown: 1Cost: 20 manaRange: 350

    Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds and can hold 3 Kits at once.

    H-28G Evolution Turret Stats
    Health: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 (+16/16/16/16/16)
    Attack - Cannon: 6/9/12/15/18 (+30% bonus Ability Power) Magic Damage.
    Attack - Beam: 40/60/80/100/120 (+55% bonus Ability Power) Magic Damage every 90 seconds.
    Maximum Turrets Placed: 3

  • W Hextech Micro-Rockets

    Hextech Micro-Rockets

    Cooldown: 11/10/9/8/7Cost: 50/60/70/80/90 manaRange: 1325

    Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal 60/90/120/150/180 (+45% bonus Ability Power) Magic Damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: 12/18/24/30/36 (+12% bonus Ability Power) Magic Damage, max 108/162/216/270/324 (+93) total damage
    Minions: 60% of base damage

    Rocket hits against champions charge nearby turret beam attacks.

  • E CH-2 Electron Storm Grenade

    CH-2 Electron Storm Grenade

    Cooldown: 12Cost: 85 manaRange: 970

    Hurls a grenade that deals 60/100/140/180/220 (+60% bonus Ability Power) Magic Damage to enemies and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.

    Hitting a champion fully charges nearby turret beams.

  • R UPGRADE!!!

    UPGRADE!!!

    Cooldown: 100/85/70Cost: 100 manaRange: 1

    Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals 80/100/120 (+30% bonus Ability Power) Magic Damage with its cannon and 100/140/180 (+70% bonus Ability Power) Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225 (+45/45/45% bonus Ability Power) Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max 503/697.5/892 (+183% bonus Ability Power).

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/250/350 (+75) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
8
10
12
13
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
2
4
5
7
9
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
3
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

6
11
16
Win Rate:53.11%
Ban Rate:10.80%
Pick Rate:4.27%
Kills: 5.76
Deaths: 6.11
Assists: 8.75
Minions Killed:137
Gold Earned:10,850
Gold Spent:9,881
Double Kills:0.40
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.01
Largest Killing Spree: 2.39
Largest Multi Kill: 0.83
Wards Killed: 1.32
Wards Placed: 8.14
Vision Wards Bought: 0.97
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Heimerdinger based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

57.05%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

33.69%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

6.82%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

2.37%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

37.75%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

29.88%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

17.63%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

6.67%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

5.99%
Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
8
10
12
13
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
2
4
5
7
9
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
3
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

6
11
16

Pick Rate

44.89%
Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
4
5
7
9
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
2
8
10
12
13
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
3
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

6
11
16

Pick Rate

17.29%
Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
8
10
12
13
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
3
4
5
7
9
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
2
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

6
11
16

Pick Rate

16.96%
Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
14
15
17
18
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
2
4
5
7
9
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
3
8
10
12
13
R
UPGRADE!!!

UPGRADE!!!

6
11
16

Pick Rate

10.30%
Q
H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
1
4
5
7
9
W
Hextech Micro-Rockets

Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.
3
8
10
12
13
E
CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
2
14
15
17
18
R
UPGRADE!!!

UPGRADE!!!

6
11
16

Pick Rate

8.97%

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