Nasus drains his foe's spiritual energy, giving him 12/18/24% (at levels 1/7/13) bonus Life Steal.
Nasus's next basic attack will deal 30/50/70/90/110 (+100% Attack Damage) (+Siphoning Strike Stacks) physical damage.Siphoning Strike permanently gains 3 damage if it kills an enemy. This bonus is increased to 12 against Champions, large minions and large monsters.
Nasus ages target champion over 5 seconds, slowing their Movement Speed by 35%, increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.
Nasus unleashes a spirit flame at target location, dealing 55/95/135/175/215 (+60% bonus Ability Power) magic damage.For the next 5 seconds, enemies in the area have their Armor reduced by 15/20/25/30/35% and are dealt an additional 11/19/27/35/43 (+12% bonus Ability Power) magic damage each second.
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600 and Armor and Magic Resistance by 15/35/55.While the storm rages, he deals 3/4/5 (+1% bonus Ability Power)% of nearby enemies' maximum Health each second as magic damage (240 damage max per second), gains an additional 1/2/3 Armor and Magic Resistance each second, and Siphoning Strike has a 50% reduced cooldown.
Live foreverDurability and crowd control
This graphic breaks down the different types of damages this champion generally deals. You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage. Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.
The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.
This graphic shows you the average amount of minions a champion generally kills per minute at different times. It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.
This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner. This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.
A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane. A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.
This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner
A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources. A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.
This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.
This graphic shows you the average amount of gold a champion generally earns at different frame times of the game. This includes minion kills, champion kills, assitances and objectives.
This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.
A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources. A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.
This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.
This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought. This usually varies depending on the matchup and enemy team composition.
This statistic shows you a list of the most frequent boots that players buy for this champion.
This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.
This statistic shows you the most frequent Trinkets that are found for this champion at the end of the game. This means that the Trinket that players use / buy at the early phases of the game may be different from the Trinket at the later phases.
This statistic shows you a list of items that players usually buy on their first back to base.
This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner. This includes kills, assistances and objectives.
This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner. This includes kills, assistances and objectives.
This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.
Outwit mere mortalsCreative tools and rule bending
Hunt and eliminate preyBurst damage and target access
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