Udyr Statistics in North America

  • Game patch: 9.22
  • Game count: 194,854
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Udyr

Udyr

the Spirit Walker

  • P Monkey's Agility

    Monkey's Agility

    Entering a stance grants Udyr bonus Attack Speed and Movement Speed for a short duration. This effect can stack multiple times.

    Udyr's abilities can be leveled up 6 times, starting at level 16

  • Q Tiger Stance

    Tiger Stance

    Cooldown: 6Cost: 45-28 manaRange: 600

    Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus 30/60/90/120/150/180 (+110/125/140/155/170/185% Attack Damage) physical damage over 2 seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by 30/40/50/60/70% for 5 seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.

  • W Turtle Stance

    Turtle Stance

    Cooldown: 6Cost: 45-28 manaRange: 600

    Persistent Effect: Udyr's first attack and every third attack after heals him for (2.5% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs 60/95/130/165/200/235 (+50% bonus Ability Power) damage for 5 seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.

  • E Bear Stance

    Bear Stance

    Cooldown: 6Cost: 45-28 manaRange: 600

    Persistent Effect: Basic attacks stun the target for 1 second. This effect cannot occur on the same target again for 5 seconds.

    Activation: Increases Movement Speed by 15/20/25/30/35/40% and ignores unit collision for 2/2.25/2.5/2.75/3/3.25 seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.

  • R Phoenix Stance

    Phoenix Stance

    Cooldown: 6Cost: 45-28 manaRange: 325

    Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing 50/95/140/185/230/275 (+60% bonus Ability Power) magic damage.

    Activation: Unleashes pulsing waves of fire, dealing 10/20/30/40/50/60 (+25% bonus Ability Power) magic damage each second to nearby enemies for 4 seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Tiger Stance

Tiger Stance

Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.
1
4
5
7
9
16
W
Turtle Stance

Turtle Stance

Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.
2
12
13
14
15
18
E
Bear Stance

Bear Stance

Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
3
6
8
10
11
17
R
Phoenix Stance

Phoenix Stance

Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.
Win Rate:50.06%
Ban Rate:2.70%
Pick Rate:3.72%
Kills: 5.84
Deaths: 5.91
Assists: 6.02
Minions Killed:39
Gold Earned:11,301
Gold Spent:10,349
Double Kills:0.33
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.68
Largest Multi Kill: 0.93
Wards Killed: 2.25
Wards Placed: 6.97
Vision Wards Bought: 1.18
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Udyr based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

95.13%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

4.07%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.64%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.14%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

55.13%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

22.19%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

6.81%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

6.22%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

4.16%
Q
Tiger Stance

Tiger Stance

Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.
1
4
5
7
9
16
W
Turtle Stance

Turtle Stance

Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.
2
12
13
14
15
18
E
Bear Stance

Bear Stance

Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
3
6
8
10
11
17
R
Phoenix Stance

Phoenix Stance

Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.

Pick Rate

49.62%
Q
Tiger Stance

Tiger Stance

Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.
1
4
5
7
9
16
W
Turtle Stance

Turtle Stance

Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.
3
12
13
14
15
18
E
Bear Stance

Bear Stance

Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
2
6
8
10
11
17
R
Phoenix Stance

Phoenix Stance

Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.

Pick Rate

24.07%
Q
Tiger Stance

Tiger Stance

Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.
1
4
5
7
9
16
W
Turtle Stance

Turtle Stance

Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.
2
6
8
10
11
17
E
Bear Stance

Bear Stance

Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
3
12
13
14
15
18
R
Phoenix Stance

Phoenix Stance

Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.

Pick Rate

16.22%
Q
Tiger Stance

Tiger Stance

Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.
1
4
5
7
9
16
W
Turtle Stance

Turtle Stance

Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.
2
12
13
14
15
17
E
Bear Stance

Bear Stance

Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
3
6
8
10
11
18
R
Phoenix Stance

Phoenix Stance

Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.

Pick Rate

5.46%
Q
Tiger Stance

Tiger Stance

Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.
1
4
5
7
9
16
W
Turtle Stance

Turtle Stance

Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.
3
6
8
10
11
17
E
Bear Stance

Bear Stance

Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
2
12
13
14
15
18
R
Phoenix Stance

Phoenix Stance

Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.

Pick Rate

2.15%

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