Pantheon Statistics in North America

  • Game patch: 9.22
  • Game count: 176,878
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Pantheon

Pantheon

the Unbreakable Spear

  • P Mortal Will

    Mortal Will

    Pantheon gains a stack when he lands a basic attack or casts an ability, stacking up to a maximum of 5. At max stacks, Pantheon's next basic ability consume the stacks to gain additional effects.

    Pantheon starts the game with full stacks

  • Q Comet Spear

    Comet Spear

    Cooldown: 10/9.5/9/8.5/8Cost: 40 manaRange: 575

    Tap: Pantheon thrusts his spear, dealing 75/110/145/180/215 (+ 100% bonus Attack Damage) physical damage to enemies hit. Refunds 50% of Comet Spear's cooldown and increases the physical damage on targets below 20% health dealing 155/240/325/410/495 (+ 200% bonus Attack Damage) physical damage.

    Hold: Pantheon hurls his spear, dealing 75/115/155/195/235 (+ 100% bonus Attack Damage) physical damage to the first enemy hit and 50% less to further targets. Deals 155/240/325/410/495 (+ 200% bonus Attack Damage) physical damage to targets below 20% health instead.

    Mortal Will Bonus: Deals an additional 20 - 241 physical damage and slow the target by 20/25/30/35/40% for 2.5 seconds.

  • W Shield Vault

    Shield Vault

    Cooldown: 13/12/11/10/9Cost: 55 manaRange: 600

    Pantheon dashes to an enemy, dealing 60/80/100/120/140 (+100% bonus Ability Power) physical damage and stunning them for 1 second.

    Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing a total of 150% physical damage.

  • E Aegis Assault

    Aegis Assault

    Cooldown: 22/20.5/19/17.5/16Cost: 80 manaRange: 400

    Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage from that direction and dealing up to 150% physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing 55/105/155/205/255 (+150% bonus Attack Damage) physical damage.

    Mortal Will Bonus: Duration is increased to 2.5 seconds (dealing up to 166% physical damage over the duration).

  • R Grand Starfall

    Grand Starfall

    Cooldown: 180/165/150Cost: 100 manaRange: 5500

    Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to 300/500/700 (+100% bonus Ability Power) magic damage to enemies in a line (decreased by up to 50% at the edges of the area).

    Grand Starfall instantly readies Mortal Will.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Comet Spear

Comet Spear

Pantheon either thrusts his spear or throws his spear in the chosen direction.
1
4
5
7
9
W
Shield Vault

Shield Vault

Pantheon dashes to a target, damaging and stunning them.
2
14
15
17
18
E
Aegis Assault

Aegis Assault

Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
3
8
10
12
13
R
Grand Starfall

Grand Starfall

Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
6
11
16
Win Rate:46.29%
Ban Rate:13.07%
Pick Rate:3.52%
Kills: 6.10
Deaths: 6.40
Assists: 6.57
Minions Killed:126
Gold Earned:10,478
Gold Spent:9,719
Double Kills:0.05
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.08
Largest Killing Spree: 2.50
Largest Multi Kill: 0.83
Wards Killed: 1.52
Wards Placed: 8.17
Vision Wards Bought: 0.95
Tower Kills: 0.97
Win rate by Game Length
This graphic shows you the average Win Rate for Pantheon based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 23.65%
Pick Rate: 18.14%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

54.68%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

44.71%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.29%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.21%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

54.89%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

19.16%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

11.21%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.48%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

1.76%
Q
Comet Spear

Comet Spear

Pantheon either thrusts his spear or throws his spear in the chosen direction.
1
4
5
7
9
W
Shield Vault

Shield Vault

Pantheon dashes to a target, damaging and stunning them.
2
14
15
17
18
E
Aegis Assault

Aegis Assault

Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
3
8
10
12
13
R
Grand Starfall

Grand Starfall

Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
6
11
16

Pick Rate

49.39%
Q
Comet Spear

Comet Spear

Pantheon either thrusts his spear or throws his spear in the chosen direction.
1
4
5
7
9
W
Shield Vault

Shield Vault

Pantheon dashes to a target, damaging and stunning them.
2
8
10
12
13
E
Aegis Assault

Aegis Assault

Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
3
14
15
17
18
R
Grand Starfall

Grand Starfall

Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
6
11
16

Pick Rate

33.70%
Q
Comet Spear

Comet Spear

Pantheon either thrusts his spear or throws his spear in the chosen direction.
1
4
5
7
9
W
Shield Vault

Shield Vault

Pantheon dashes to a target, damaging and stunning them.
3
14
15
17
18
E
Aegis Assault

Aegis Assault

Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
2
8
10
12
13
R
Grand Starfall

Grand Starfall

Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
6
11
16

Pick Rate

7.01%
Q
Comet Spear

Comet Spear

Pantheon either thrusts his spear or throws his spear in the chosen direction.
2
4
5
7
9
W
Shield Vault

Shield Vault

Pantheon dashes to a target, damaging and stunning them.
1
14
15
17
18
E
Aegis Assault

Aegis Assault

Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
3
8
10
12
13
R
Grand Starfall

Grand Starfall

Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
6
11
16

Pick Rate

6.35%
Q
Comet Spear

Comet Spear

Pantheon either thrusts his spear or throws his spear in the chosen direction.
2
4
5
7
9
W
Shield Vault

Shield Vault

Pantheon dashes to a target, damaging and stunning them.
1
8
10
12
13
E
Aegis Assault

Aegis Assault

Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
3
14
15
17
18
R
Grand Starfall

Grand Starfall

Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
6
11
16

Pick Rate

2.11%

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