Ezreal Statistics in North America

  • Game patch: 9.22
  • Game count: 1,204,508
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Ezreal

Ezreal

the Prodigal Explorer

  • P Rising Spell Force

    Rising Spell Force

    Ezreal gains increasing 10% Attack Speed for 6 seconds each time he successfully hits a spell, stacking up to 5 times.

  • Q Mystic Shot

    Mystic Shot

    Cooldown: 5.5/5.25/5/4.75/4.5Cost: 28/31/34/37/40 manaRange: 1150

    Ezreal fires a bolt of energy, dealing 15/40/65/90/115 (+110% Attack Damage) (+15% bonus Ability Power) physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by 1.5 seconds if Mystic Shot hits a target.

  • W Essence Flux

    Essence Flux

    Cooldown: 12Cost: 50 manaRange: 1150

    Ezreal fires an orb that sticks to the first champion or objective hit for 4 seconds.

    Hitting the orb with an ability or attack detonates it dealing 80/135/190/245/300 (+60% bonus Attack Damage) (+70/75/80/85/90% bonus Ability Power) magic damage. Detonating with an ability refunds the cost of that ability +60 mana.

  • E Arcane Shift

    Arcane Shift

    Cooldown: 25/22/19/16/13Cost: 90 manaRange: 475

    Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing 80/130/180/230/280 (+50% bonus Attack Damage) (+75% bonus Ability Power) magic damage.

    Arcane Shift will prioritize targets stuck with Essence Flux.

  • R Trueshot Barrage

    Trueshot Barrage

    Cooldown: 120Cost: 100 manaRange: 20000

    Ezreal winds up for 1 second to fire a long range missile that deals 350/500/650 (+100% bonus Attack Damage) (+90% bonus Ability Power) magic damage to each enemy it passes through. Deals 50% damage to minions and non-epic monsters.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Frequent Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Mystic Shot

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
1
4
5
7
9
W
Essence Flux

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
3
14
15
17
18
E
Arcane Shift

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
2
8
10
12
13
R
Trueshot Barrage

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
6
11
16
Win Rate:47.24%
Ban Rate:3.90%
Pick Rate:13.54%
Kills: 6.08
Deaths: 5.63
Assists: 7.90
Minions Killed:148
Gold Earned:11,665
Gold Spent:10,685
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.04
Largest Killing Spree: 2.51
Largest Multi Kill: 0.90
Wards Killed: 1.67
Wards Placed: 9.51
Vision Wards Bought: 0.83
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Ezreal based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

78.54%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

19.45%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

1.51%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.34%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

53.42%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

37.38%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

4.64%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

3.37%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

0.65%
Q
Mystic Shot

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
1
4
5
7
9
W
Essence Flux

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
3
14
15
17
18
E
Arcane Shift

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
2
8
10
12
13
R
Trueshot Barrage

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
6
11
16

Pick Rate

41.32%
Q
Mystic Shot

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
1
4
5
7
9
W
Essence Flux

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
3
14
15
16
18
E
Arcane Shift

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
2
8
10
12
13
R
Trueshot Barrage

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
6
11
17

Pick Rate

28.59%
Q
Mystic Shot

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
1
4
5
7
10
W
Essence Flux

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
3
14
15
16
18
E
Arcane Shift

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
2
8
9
11
13
R
Trueshot Barrage

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
6
12
17

Pick Rate

13.48%
Q
Mystic Shot

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
1
4
5
7
9
W
Essence Flux

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
3
14
15
16
18
E
Arcane Shift

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
2
8
10
11
13
R
Trueshot Barrage

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
6
12
17

Pick Rate

8.07%
Q
Mystic Shot

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
1
4
5
7
10
W
Essence Flux

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
3
14
15
16
17
E
Arcane Shift

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
2
8
9
11
13
R
Trueshot Barrage

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
6
12
18

Pick Rate

5.19%

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