Kennen vs Jhin Statistics in North America

  • Game patch: 9.23
  • Game count: 584
  • Average match length: 29:39
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Kennen

Kennen

the Heart of the Tempest

  • P Mark of the Storm

    Mark of the Storm

    Kennen's abilities add one stack of Mark of the Storm to their target for 6 seconds. If the target reaches 3 stacks, it is stunned for 1.25 seconds and Kennen gains 25 Energy.

    The stun will be a diminished duration of 0.5 seconds if it occurs again within 6 seconds.

  • Q Thundering Shuriken

    Thundering Shuriken

    Cooldown: 8/7/6/5/4Cost: 60/55/50/45/40 energyRange: 950

    Throws a shuriken that deals 75/115/155/195/235 (+75% bonus Ability Power) magic damage to the first enemy it hits.

  • W Electrical Surge

    Electrical Surge

    Cooldown: 14/12/10/8/6Cost: 40 energyRange: 725

    Passive: Every 5 attacks, Kennen deals bonus magic damage equal to 10/20/30/40/50 (+60/70/80/90/100% bonus Attack Damage) (+20% bonus Ability Power) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing 60/85/110/135/160 (+80% bonus Ability Power) magic damage.

  • E Lightning Rush

    Lightning Rush

    Cooldown: 10/9/8/7/6Cost: 100/95/90/85/80 energyRange: 200

    Kennen turns into a ball of lightning for up to 2 seconds, dealing 85/125/165/205/245 (+80% bonus Ability Power) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains 100% movement speed. Kennen is refunded 40 energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains 40/50/60/70/80% attack speed for 4 seconds.

    Lightning Rush deals half damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.

  • R Slicing Maelstrom

    Slicing Maelstrom

    Cooldown: 120Range: 550

    Summons a magical storm for 3 seconds that grants him 20/40/60 Armor and Magic Resist and deals 40/75/110 (+20% bonus Ability Power) magic damage to all enemies near Kennen every 0.5 seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
3
8
10
12
13
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
2
14
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16
Win Rate:40.14%
Ban Rate:1.89%
Pick Rate:24.87%
Kills: 5.54
Deaths: 6.44
Assists: 7.47
Minions Killed:64
Gold Earned:9,290
Gold Spent:8,451
Double Kills:0.35
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.13
Largest Killing Spree: 2.89
Largest Multi Kill: 1.01
Wards Killed: 3.45
Wards Placed: 15.60
Vision Wards Bought: 0.83
Tower Kills: 0.57
Win rate by Game Length
This graphic shows you the average Win Rate for Kennen vs Jhin based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

57.53%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

21.75%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

11.47%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

9.25%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.21%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

8.22%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

5.26%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Pick Rate

5.26%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

4.93%
Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
3
8
10
12
13
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
2
14
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

Pick Rate

51.85%
Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
4
5
9
14
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
3
7
8
10
12
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
2
13
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

Pick Rate

40.74%
Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
7
15
17
18
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
3
4
5
9
10
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
2
8
12
13
14
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

Pick Rate

7.41%

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