Garen Statistics in North America

  • Game patch: 9.22
  • Game count: 150,654
  • Average match length: 29:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Garen

Garen

The Might of Demacia

  • P Perseverance

    Perseverance

    If Garen has not been struck by epic monsters, enemy towers or enemy champions in the last 7 seconds, he regenerates 1.5 - 10.1% (at levels 1 - 18) of his maximum health each second.

  • Q Decisive Strike

    Decisive Strike

    Cooldown: 8Range: 300

    Garen breaks free from all slows affecting him, and gains 30% movement speed for 1.5/2/2.5/3/3.5 seconds.

    His next basic attack within 4.5 seconds deals 30/60/90/120/150 (+140% Attack Damage) physical damage and silences his target for 1.5 seconds.

  • W Courage

    Courage

    Cooldown: 23/21/19/17/15Range: 20

    Passive: Killing units permanently grants 0.25 armor and magic resist, up to a maximum of 30.

    Active: Garen steels his courage for 2/2.75/3.5/4.25/5 seconds, reducing all incoming damage by 60%. For the first 0.75 seconds, he also gains a shield for 10% of his maximum health and 60% Tenacity.

  • E Judgment

    Judgment

    Cooldown: 9Range: 325

    Garen rapidly spins his sword around his body for 3 seconds, dealing 4/8/12/16/20 (+0 - 8 (based on level) (+32 - 40 attack damage ) physical damage 7 (+1 per 20% attack speed from items and levels) times, increased to 25% to the nearest enemy.

    Enemy champions hit by 6 spins lose 25% of their armor for 6 seconds.

  • R Demacian Justice

    Demacian Justice

    Cooldown: 120/100/80Range: 400

    Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to 150/300/450 plus 20/25/30% of the target's missing health.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Decisive Strike

Decisive Strike

Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
1
8
10
12
13
W
Courage

Courage

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
3
14
15
17
18
E
Judgment

Judgment

Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
2
4
5
7
9
R
Demacian Justice

Demacian Justice

The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
6
11
16
Win Rate:52.04%
Ban Rate:30.34%
Pick Rate:12.18%
Kills: 6.40
Deaths: 5.07
Assists: 4.70
Minions Killed:159
Gold Earned:11,479
Gold Spent:10,484
Double Kills:0.53
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.30
Largest Killing Spree: 2.80
Largest Multi Kill: 0.83
Wards Killed: 1.50
Wards Placed: 8.00
Vision Wards Bought: 0.83
Tower Kills: 2.00
Win rate by Game Length
This graphic shows you the average Win Rate for Garen based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 50.64%
Pick Rate: 8.58%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

61.45%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

37.20%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Pick Rate

0.83%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.42%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

60.76%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

12.14%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

9.80%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

5.75%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

5.29%
Q
Decisive Strike

Decisive Strike

Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
1
8
10
12
13
W
Courage

Courage

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
3
14
15
17
18
E
Judgment

Judgment

Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
2
4
5
7
9
R
Demacian Justice

Demacian Justice

The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
6
11
16

Pick Rate

57.98%
Q
Decisive Strike

Decisive Strike

Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
1
4
5
7
9
W
Courage

Courage

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
3
14
15
17
18
E
Judgment

Judgment

Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
2
8
10
12
13
R
Demacian Justice

Demacian Justice

The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
6
11
16

Pick Rate

23.00%
Q
Decisive Strike

Decisive Strike

Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
2
8
10
12
13
W
Courage

Courage

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
3
14
15
17
18
E
Judgment

Judgment

Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
1
4
5
7
9
R
Demacian Justice

Demacian Justice

The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
6
11
16

Pick Rate

11.45%
Q
Decisive Strike

Decisive Strike

Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
1
8
10
12
13
W
Courage

Courage

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
4
14
15
17
18
E
Judgment

Judgment

Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
2
3
5
7
9
R
Demacian Justice

Demacian Justice

The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
6
11
16

Pick Rate

2.86%
Q
Decisive Strike

Decisive Strike

Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
1
8
10
12
13
W
Courage

Courage

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
2
14
15
17
18
E
Judgment

Judgment

Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
3
4
5
7
9
R
Demacian Justice

Demacian Justice

The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
6
11
16

Pick Rate

2.85%

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