Sett Statistics in North America

  • Game patch: 10.3
  • Game count: 315,502
  • Average match length: 29:36
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Sett

Sett

the Boss

  • P Pit Grit

    Pit Grit

    Sett's basic attacks alternate between left and right punch. He begins attacking with a left punch, resetting back to it after 2 seconds of not performing a right punch.

    Right punch is slightly stronger, dealing 5 - 90 (+ 15% bonus Attack Damage) and faster (attacking at 8 times the left punch's attack speed). Sett also hates losing, gaining 0.25/0.5/1/2 additional health regeneration based off of his missing health (every 5% of his missing health).

  • Q Knuckle Down

    Knuckle Down

    Cooldown: 9/8/7/6/5

    Sett itches for a fight, gaining 30% movement speed for 1.5 seconds while moving towards enemy champions.

    Sett's next two basic attacks deal 10/20/30/40/50 bonus physical damage, plus 1% per 100 bonus attack damage of the target's maximum health [1/2/3/4/5%].

    Against monsters the damage is capped at 400 per punch.

  • W Haymaker

    Haymaker

    Cooldown: 18/16.5/15/13.5/12Range: 25000

    Passive: Sett stores 100% of damage taken as Grit, to a cap of (50% of Sett's max health). Grit decays quickly 4 seconds after the damage was taken.

    Active: Sett winds up a giant punch in a direction, expending all Grit to deal 90/120/150/180/210 (+25% +10% per 100 bonus attack damage of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

    Sett also gains a rapidly decaying shield equal to Grit expended for 3 seconds.

  • E Facebreaker

    Facebreaker

    Cooldown: 16/14.5/13/11.5/10Range: 490

    Sett smashes enemies on either side of him into each other, dealing 50/80/110/140/170 (+60% bonus Attack Damage) physical damage and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.

  • R The Show Stopper

    The Show Stopper

    Cooldown: 120/100/80Range: 400

    Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take 200/300/400 (+100% bonus Attack Damage) (+40/50/60 of the grabbed enemy's bonus health) physical damage and are slowed by 99% for 1.5 seconds. Enemies take less damage the further they are from where Sett lands.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Knuckle Down

Knuckle Down

Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
1
4
5
7
9
W
Haymaker

Haymaker

Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
2
8
10
12
13
E
Facebreaker

Facebreaker

Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
3
14
15
17
18
R
The Show Stopper

The Show Stopper

Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
6
11
16
Win Rate:53.45%
Ban Rate:61.64%
Pick Rate:4.37%
Kills: 5.85
Deaths: 6.00
Assists: 8.08
Minions Killed:39
Gold Earned:11,037
Gold Spent:10,088
Double Kills:0.68
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.02
Largest Killing Spree: 2.50
Largest Multi Kill: 0.83
Wards Killed: 2.68
Wards Placed: 6.95
Vision Wards Bought: 1.17
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Sett based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

98.73%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.81%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.36%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.06%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

47.21%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

21.06%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

18.12%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

8.58%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

1.49%
Q
Knuckle Down

Knuckle Down

Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
1
4
5
7
9
W
Haymaker

Haymaker

Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
2
8
10
12
13
E
Facebreaker

Facebreaker

Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
3
14
15
17
18
R
The Show Stopper

The Show Stopper

Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
6
11
16

Pick Rate

54.82%
Q
Knuckle Down

Knuckle Down

Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
1
8
10
12
13
W
Haymaker

Haymaker

Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
2
4
5
7
9
E
Facebreaker

Facebreaker

Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
3
14
15
17
18
R
The Show Stopper

The Show Stopper

Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
6
11
16

Pick Rate

27.27%
Q
Knuckle Down

Knuckle Down

Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
1
4
5
7
9
W
Haymaker

Haymaker

Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
3
8
10
12
13
E
Facebreaker

Facebreaker

Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
2
14
15
17
18
R
The Show Stopper

The Show Stopper

Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
6
11
16

Pick Rate

9.10%
Q
Knuckle Down

Knuckle Down

Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
2
8
10
12
13
W
Haymaker

Haymaker

Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
1
4
5
7
9
E
Facebreaker

Facebreaker

Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
3
14
15
17
18
R
The Show Stopper

The Show Stopper

Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
6
11
16

Pick Rate

4.42%
Q
Knuckle Down

Knuckle Down

Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
1
14
15
17
18
W
Haymaker

Haymaker

Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
2
4
5
7
9
E
Facebreaker

Facebreaker

Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
3
8
10
12
13
R
The Show Stopper

The Show Stopper

Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
6
11
16

Pick Rate

2.48%

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