Leona Statistics in North America

  • Game patch: 9.23
  • Game count: 1,322,165
  • Average match length: 29:27
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Leona

Leona

the Radiant Dawn

  • P Sunlight

    Sunlight

    Damaging spells afflict enemies with Sunlight for 3.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal 25 - 144 (18 + (7 * level)) additional magic damage.

  • Q Shield of Daybreak

    Shield of Daybreak

    Cooldown: 5Cost: 45/50/55/60/65 manaRange: 100

    Next basic attack deals 10/35/60/85/110 (+30% bonus Ability Power) bonus magic damage and stuns for 1 second.

  • W Eclipse

    Eclipse

    Cooldown: 14/13/12/11/10Cost: 60 manaRange: 450

    For 3 seconds, Leona reduces incoming damage by 8/12/16/20/24 and gains 20/25/30/35/40 (+20% of bonus Armor) bonus Armor and 20/25/30/35/40 (+20% of bonus Magic Resistance) Magic Resist. When the effect ends, nearby enemies struck take 60/100/140/180/220 (+40% bonus Ability Power) magic damage and Leona retains her bonus Armor and Magic Resist for 3 seconds.

    Damage reduction effect will not exceed 50% of incoming damage.

  • E Zenith Blade

    Zenith Blade

    Cooldown: 12/10.5/9/7.5/6Cost: 60 manaRange: 875

    Strikes all enemies in a line dealing 60/100/140/180/220 (+40% bonus Ability Power) magic damage. The last enemy Champion struck will be rooted for 0.5 seconds and Leona will dash to them.

  • R Solar Flare

    Solar Flare

    Cooldown: 90/75/60Cost: 100 manaRange: 1200

    Calls down a radiant beam of solar energy dealing 100/175/250 (+80% bonus Ability Power) magic damage and slowing enemies by 80% for 1.5 seconds. Enemies in the center of the flare are stunned instead of slowed.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Shield of Daybreak

Shield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
1
14
15
17
18
W
Eclipse

Eclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
3
4
5
7
9
E
Zenith Blade

Zenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
2
8
10
12
13
R
Solar Flare

Solar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
6
11
16
Win Rate:52.20%
Ban Rate:15.44%
Pick Rate:11.78%
Kills: 2.51
Deaths: 6.17
Assists: 13.04
Minions Killed:32
Gold Earned:7,941
Gold Spent:7,147
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.15
Largest Killing Spree: 0.83
Largest Multi Kill: 0.83
Wards Killed: 3.55
Wards Placed: 18.49
Vision Wards Bought: 2.06
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Leona based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 45.01%
Pick Rate: 12.67%
Pick Rate: 12.53%
Pick Rate: 12.03%
Pick Rate: 9.61%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

82.89%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

14.63%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.93%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.54%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

67.57%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

8.62%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

7.01%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

6.98%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.81%
Q
Shield of Daybreak

Shield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
1
14
15
17
18
W
Eclipse

Eclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
3
4
5
7
9
E
Zenith Blade

Zenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
2
8
10
12
13
R
Solar Flare

Solar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
6
11
16

Pick Rate

50.04%
Q
Shield of Daybreak

Shield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
1
8
10
12
13
W
Eclipse

Eclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
3
4
5
7
9
E
Zenith Blade

Zenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
2
14
15
17
18
R
Solar Flare

Solar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
6
11
16

Pick Rate

32.07%
Q
Shield of Daybreak

Shield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
2
14
15
17
18
W
Eclipse

Eclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
3
4
5
7
9
E
Zenith Blade

Zenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
1
8
10
12
13
R
Solar Flare

Solar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
6
11
16

Pick Rate

6.66%
Q
Shield of Daybreak

Shield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
1
4
5
7
9
W
Eclipse

Eclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
3
14
15
17
18
E
Zenith Blade

Zenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
2
8
10
12
13
R
Solar Flare

Solar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
6
11
16

Pick Rate

3.96%
Q
Shield of Daybreak

Shield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
2
8
10
12
13
W
Eclipse

Eclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
3
4
5
7
9
E
Zenith Blade

Zenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
1
14
15
17
18
R
Solar Flare

Solar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
6
11
16

Pick Rate

1.55%

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