Fiddlesticks Statistics in North America

  • Game patch: 9.22
  • Game count: 63,709
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Fiddlesticks

Fiddlesticks

the Harbinger of Doom

  • P Dread

    Dread

    Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.

    Dread grants 25/30/35/40 (at levels 1/6/11/16)% Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.

  • Q Terrify

    Terrify

    Cooldown: 15/14/13/12/11Cost: 65 manaRange: 575

    Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds.

  • W Drain

    Drain

    Cooldown: 4/3.75/3.5/3.25/3Cost: 80/90/100/110/120 manaRange: 575

    Fiddlesticks creates a tether to the target unit and channels Drain on it, granting True Sight and dealing 80/105/130/155/180 (+45% bonus Ability Power) magic damage per second to the target. Fiddlesticks heals for 60/65/70/75/80% of the damage dealt.

    Drain lasts up to 5 seconds, dealing a total of 400/525/650/775/900 (+225% bonus Ability Power) damage.

    Drain returns cooldown equal to its remaining duration if the target dies.

  • E Dark Wind

    Dark Wind

    Cooldown: 10Cost: 70/75/80/85/90 manaRange: 750

    Unleashes a Crow at the targeted enemy, dealing 60/80/100/120/140 (+45% bonus Ability Power) magic damage before bouncing to another target. Units struck are also silenced for 1.25 seconds the first time per cast.

    Dark Wind can strike up to 6 times and will prioritize enemies being Drained or ones it has not yet hit. Deals 200% damage to monsters.

  • R Crowstorm

    Crowstorm

    Cooldown: 140/110/80Cost: 100 manaRange: 800

    Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing 125/225/325 (+45% bonus Ability Power) magic damage per second to all enemy units in the area.

    The effect lasts for 5 seconds, dealing up to 195/255/315/375/435 (+135% bonus Ability Power) total magic damage.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Terrify

Terrify

Strikes a target unit with fear, causing it to flee in terror for a duration.
2
8
10
12
13
W
Drain

Drain

Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
3
14
15
17
18
E
Dark Wind

Dark Wind

A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
1
4
5
7
9
R
Crowstorm

Crowstorm

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
6
11
16
Win Rate:49.51%
Ban Rate:1.12%
Pick Rate:1.40%
Kills: 3.64
Deaths: 7.03
Assists: 10.49
Minions Killed:34
Gold Earned:9,027
Gold Spent:8,138
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.19
Largest Multi Kill: 0.80
Wards Killed: 3.63
Wards Placed: 19.57
Vision Wards Bought: 1.88
Tower Kills: 0.12
Win rate by Game Length
This graphic shows you the average Win Rate for Fiddlesticks based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 25.72%
Pick Rate: 16.17%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Pick Rate: 4.68%

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

83.53%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

11.64%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

3.18%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

1.51%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

36.57%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

25.85%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

10.03%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

7.98%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

2.95%
Q
Terrify

Terrify

Strikes a target unit with fear, causing it to flee in terror for a duration.
2
8
10
12
13
W
Drain

Drain

Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
3
14
15
17
18
E
Dark Wind

Dark Wind

A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
1
4
5
7
9
R
Crowstorm

Crowstorm

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
6
11
16

Pick Rate

45.96%
Q
Terrify

Terrify

Strikes a target unit with fear, causing it to flee in terror for a duration.
2
8
10
12
13
W
Drain

Drain

Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
4
14
15
17
18
E
Dark Wind

Dark Wind

A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
1
3
5
7
9
R
Crowstorm

Crowstorm

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
6
11
16

Pick Rate

17.96%
Q
Terrify

Terrify

Strikes a target unit with fear, causing it to flee in terror for a duration.
2
4
5
7
9
W
Drain

Drain

Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
3
14
15
17
18
E
Dark Wind

Dark Wind

A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
1
8
10
12
13
R
Crowstorm

Crowstorm

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
6
11
16

Pick Rate

8.40%
Q
Terrify

Terrify

Strikes a target unit with fear, causing it to flee in terror for a duration.
2
14
15
17
18
W
Drain

Drain

Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
3
8
10
12
13
E
Dark Wind

Dark Wind

A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
1
4
5
7
9
R
Crowstorm

Crowstorm

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
6
11
16

Pick Rate

6.92%
Q
Terrify

Terrify

Strikes a target unit with fear, causing it to flee in terror for a duration.
3
8
10
12
13
W
Drain

Drain

Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
2
14
15
17
18
E
Dark Wind

Dark Wind

A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
1
4
5
7
9
R
Crowstorm

Crowstorm

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
6
11
16

Pick Rate

3.62%

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