Lux Statistics in North America

  • Game patch: 9.22
  • Game count: 971,155
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Lux

Lux

the Lady of Luminosity

  • P Illumination

    Illumination

    Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 20 - 190 (10 + 10 per level) (+20% bonus Ability Power)

  • Q Light Binding

    Light Binding

    Cooldown: 13/12/11/10/9Cost: 50 manaRange: 1175

    Fires a ball of light, rooting up to two enemies for 2 seconds and dealing 70/115/160/205/250 (+70% bonus Ability Power) magic damage to each.

  • W Prismatic Barrier

    Prismatic Barrier

    Cooldown: 14/13/12/11/10Cost: 60 manaRange: 1075

    Throws Lux's wand in target direction protecting her and all allied Champions it touches from 50/75/100/125/150 (+30% bonus Ability Power) damage for 3 seconds.

    Upon reaching its destination it returns, stacking the effect (maximum damage: 100/150/200/250/300 (+60)).

  • E Lucent Singularity

    Lucent Singularity

    Cooldown: 10/9.5/9/8.5/8Cost: 70/80/90/100/110 manaRange: 1100

    Creates a zone that slows enemies by 25/30/35/40/45%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+60% bonus Ability Power) magic damage.

    Activate again to detonate early.

  • R Final Spark

    Final Spark

    Cooldown: 80/60/40Cost: 100 manaRange: 3340

    Fires a dazzling ray of light dealing 300/400/500 (+100% bonus Ability Power) magic damage to all enemies in a line.

    Final Spark ignites and refreshes the Illumination debuff.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Light Binding

Light Binding

Lux releases a sphere of light that binds and deals damage to up to two enemy units.
1
8
10
12
13
W
Prismatic Barrier

Prismatic Barrier

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
3
14
15
17
18
E
Lucent Singularity

Lucent Singularity

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
2
4
5
7
9
R
Final Spark

Final Spark

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
6
11
16
Win Rate:50.27%
Ban Rate:7.52%
Pick Rate:11.02%
Kills: 4.08
Deaths: 5.87
Assists: 11.01
Minions Killed:37
Gold Earned:9,250
Gold Spent:8,200
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.67
Largest Multi Kill: 0.83
Wards Killed: 3.50
Wards Placed: 18.31
Vision Wards Bought: 1.83
Tower Kills: 0.03
Win rate by Game Length
This graphic shows you the average Win Rate for Lux based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 31.94%
Pick Rate: 5.15%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

72.11%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

16.53%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

6.65%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

4.24%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

40.03%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

34.49%
Resolve

Live forever
Durability and crowd control

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

12.95%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

8.98%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

1.27%
Q
Light Binding

Light Binding

Lux releases a sphere of light that binds and deals damage to up to two enemy units.
1
8
10
12
13
W
Prismatic Barrier

Prismatic Barrier

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
3
14
15
17
18
E
Lucent Singularity

Lucent Singularity

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
2
4
5
7
9
R
Final Spark

Final Spark

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
6
11
16

Pick Rate

37.58%
Q
Light Binding

Light Binding

Lux releases a sphere of light that binds and deals damage to up to two enemy units.
2
8
10
12
13
W
Prismatic Barrier

Prismatic Barrier

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
3
14
15
17
18
E
Lucent Singularity

Lucent Singularity

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
1
4
5
7
9
R
Final Spark

Final Spark

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
6
11
16

Pick Rate

33.89%
Q
Light Binding

Light Binding

Lux releases a sphere of light that binds and deals damage to up to two enemy units.
1
4
5
7
9
W
Prismatic Barrier

Prismatic Barrier

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
3
14
15
17
18
E
Lucent Singularity

Lucent Singularity

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
2
8
10
12
13
R
Final Spark

Final Spark

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
6
11
16

Pick Rate

14.96%
Q
Light Binding

Light Binding

Lux releases a sphere of light that binds and deals damage to up to two enemy units.
1
14
15
17
18
W
Prismatic Barrier

Prismatic Barrier

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
3
8
10
12
13
E
Lucent Singularity

Lucent Singularity

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
2
4
5
7
9
R
Final Spark

Final Spark

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
6
11
16

Pick Rate

7.40%
Q
Light Binding

Light Binding

Lux releases a sphere of light that binds and deals damage to up to two enemy units.
1
8
10
12
13
W
Prismatic Barrier

Prismatic Barrier

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
4
14
15
17
18
E
Lucent Singularity

Lucent Singularity

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
2
3
5
7
9
R
Final Spark

Final Spark

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
6
11
16

Pick Rate

5.31%

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