Teamfight Tactics Team Builder Patch 9.18

Welcome to our new Teamfight Tactics Team Builder!
Create your team, add items to your champions, put them in the map as you want and start sharing your build with others! As simple as that.

This is a beta version, leave us any suggestions you want, we'll be paying a close attention to your feedback as we keep improving this tool!

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Your Team Class Bonuses

  • 0
    Assassin 3 / 6 / 9

    Assassin

    After a 0.395sec delay, Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.

    • +75% Critical Strike damage and 10% Critical Strike Chance for Assassins.
    • +150% Critical Strike damage and 25% Critical Strike Chance for Assassins.
    • +225% Critical Strike damage and 40% Critical Strike Chance for Assassins.
  • 0
    Blademaster 3 / 6 / 9

    Blademaster

    Blademasters have a 35% chance to strike additional times each attack.

    • 35% chance on hit for Blademasters to attack 1 extra time.
    • 35% chance on hit for Blademasters to attack 2 extra times.
    • 35% chance on hit for Blademasters to attack 4 extra times.
  • 0
    Brawler 2 / 4 / 6

    Brawler

    Brawlers receive bonus maximum health.

    • +250 health to Brawlers.
    • +500 health to Brawlers.
    • +900 health to Brawlers.
  • 0
    Elementalist 3

    Elementalist

    Elementalists gains double mana from attack.

    • At the start of combat, summon a Golem with 2200 HP.
  • 0
    Guardian 2

    Guardian

    At the start of combat, all Guardians' adjacent allies receive +35 armor per stack.

    • At the start of combat, all adjacent allies receive +35 armor per stack. Guardians don't buff themselves.
  • 0
    Gunslinger 2 / 4 / 6

    Gunslinger

    After attacking, Gunslingers have 50% chance to fire additional attacks.

    • 50% chance on attack to attack 1 additional target in range.
    • 50% chance on attack to attack 2 additional targets in range.
    • 50% chance on attack to attack 3 additional targets in range.
  • 0
    Knight 2 / 4 / 6

    Knight

    All allies ignore damage.

    • Allies block 15 damage from basic attacks.
    • Allies block 35 damage from basic attacks.
    • Allies block 65 damage from basic attacks.
  • 0
    Ranger 2 / 4

    Ranger

    Rangers have a chance to double their attack speed for the next 3s.

    • Every 3 seconds, Rangers have a 30% chance to double their attack speed for 3 seconds.
    • Every 3 seconds, Rangers have a 70% chance to double their attack speed for 3 seconds.
  • 0
    Shapeshifter 3 / 6

    Shapeshifter

    Shapeshifters gain bonus maximum Health when they transform.

    • On transform gain 60% max Health
    • On transform gain 120% max Health
  • 0
    Sorcerer 3 / 6 / 9

    Sorcerer

    Sorcerers gain double mana from attacking and allies have increased spell damage.

    Your Team Origin Bonuses

    • 0
      Demon 2 / 4 / 6

      Demon

      Demon basic attacks have a 40% chance to burn 20 mana from their target and return some mana to the attacker.

      • 15 mana returned.
      • 30 mana returned.
      • 45 mana returned.
    • 0
      Dragon 2

      Dragon

      Dragons are 83% immune to Magic Damage

      • Dragons are 83% immune to Magic Damage
    • 0
      Exile 1

      Exile

      If an Exile has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health.

      • Exiles start combat with a shield equal to 100% max Health when placed adjacent to NO other units.
    • 0
      Glacial 2 / 4 / 6

      Glacial

      Attacks from Glacials have a chance to stun for 2.

      • 20% on hit to stun for 2 seconds.
      • 30% on hit to stun for 2 seconds.
      • 45% on hit to stun for 2 seconds.
    • 0
      Hextech 2 / 4

      Hextech

      Throw a bomb at an enemy unit with an item, and disables all items in a hex radius for 7 seconds.

      • 1 hex radius
      • 2 hex radius
    • 0
      Imperial 2 / 4

      Imperial

      Imperials deal Double Damage.

      • Double damage for one random Imperial
      • Double damage for all Imperials
    • 0
      Ninja 1 / 4

      Ninja

      The Ninja Trait is only active when you have exactly 1 or 4 Ninjas.

      • Exactly (1): Ninja gains +50 Attack Damage and Ability Power
      • Exactly (4): All Ninjas gains +70 Attack Damage and Ability Power
    • 0
      Noble 3 / 6

      Noble

      +50 Armor and Magic Resist. Heal 25 health per attack.

      • +60 Armor and Magic Resist. Heal 35 health per attack for random ally.
      • +60 Armor and Magic Resist. Heal 35 health per attack for team.
    • 0
      Phantom 2

      Phantom

      Curse a random enemy at the start of combat, setting their HP to 100.

      • Curse an enemy at the start of combat, setting their Health to 100.
    • 0
      Pirate 3

      Pirate

      Earn up to 4 additional gold after combat against another player.

      • You earn up to 4 additional gold from each PVP round
    • 0
      Robot 1

      Robot

      Robots start combat at full mana.

      • Robots start combat with full mana
    • 0
      Void 3

      Void

      Void units deal True Damage

      • Void units deal True Damage
    • 0
      Wild 2 / 4

      Wild

      Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 12% Attack Speed.

      • Each unit's attacks give them Fury (5 stack cap). Stacks give 12% attack speed. For Wild Only.
      • Each unit's attacks give them Fury (5 stack cap). Stacks give 12% attack speed and basic attacks can't miss. For all the Team.
    • 0
      Yordle 3 / 6

      Yordle

      Attack against ally Yordles have a chance to miss. Also dodges On-hit effects.

      Your Team

      Team position in TFT Arena Map

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