Xerath Abilities

the Magus Ascendant

880 4800
Xerath is a Mage and Assassin champion in League of Legends.

Xerath Base Stats

  • Health: 596 (+106 per level)
  • Health Regen: 5.5 (+0.55 per level)
  • Mana: 459 (+22 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 55 (+3 per level)
  • Attack Speed: 0.63 (+1.36% per level)
  • Armor: 22 (+4.7 per level)
  • Magic Resist: 30 (+1.3 per level)
  • Movement Speed: 340

Xerath Best Tips

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Xerath's Damage Type

The damage type that Xerath deals is mostly Magic Damage.

Xerath's damage type breakdowns as follows:

  • Magic Damage: 92.27%
  • Physical Damage: 5.29%
  • True Damage: 2.45%

Xerath Recommended Items

Based on statistics across all regions

Xerath Abilities - Patch 13.11

Xerath Mana Surge
Xerath Arcanopulse
Xerath Eye of Destruction
Xerath Shocking Orb
Xerath Rite of the Arcane
Xerath Mana Surge

Mana Surge

Cooldown: 12

Xerath Passive

Xerath's basic attacks periodically restore 30 - 195 Mana (based on level) doubled against enemy champions.

Xerath Arcanopulse


Cooldown: 9/8/7/6/5Cost: 80/90/100/110/120 manaRange: 750

Xerath Q

First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

Second cast: Xerath fires Arcanopulse, dealing 70/110/150/190/230 (+85% bonus Ability Power) magic damage to all enemies in a line.

While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.

Xerath Eye of Destruction

Eye of Destruction

Cooldown: 14/13/12/11/10Cost: 70/80/90/100/110 manaRange: 1100

Xerath W

Xerath calls down a blast of arcane energy, dealing 60/95/130/165/200 (+60% bonus Ability Power) magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take 66.7% magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.

Xerath Shocking Orb

Shocking Orb

Cooldown: 13/12.5/12/11.5/11Cost: 60/65/70/75/80 manaRange: 1050

Xerath E

Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+45% bonus Ability Power) magic damage and is stunned for between 0.75 and 2.25 seconds. The stun duration lengthens based on how far the orb travels.

Xerath Rite of the Arcane

Rite of the Arcane

Cooldown: 130/115/100Cost: 100 manaRange: 5000

Xerath R

Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/250/300 (+45% bonus Ability Power) magic damage to all enemies hit.

The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.

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