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Runes Builder for League of Legends

With our runes builder, you can easily make and plan your own rune configuration and share it with others! This planner is a simple way to experiment with runes, make your own mix and get feedback from the community.

Just select a path (Precision, Domination, Sorcery, Resolve, Inspiration) and start building from there. Click the main path again to go back to the main screen.

Feeling adventurous instead? Use the random runes generator and see what you get!

Precision
Become a legend

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8% - 12% from all sources for 6s.

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 100 (+40% Bonus AD, +30% AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.

Lethal Tempo

Gain [60% - 90%] (Melee) or [30% - 50%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Improved attacks and sustained damage
Domination
Hunt and eliminate prey

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Dark Harvest

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)

Predator

Enchants your boots with the active effect 'Predator.'

Gain increased Movement Speed, ramping up to 25 - 50% (at levels 7 - 18) Movement Speed over 1.5 seconds, while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 20-180 (+25% bonus AD)(+15% AP) bonus adaptive damage.

Cooldown: 120s-60s.

Hail of Blades

Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 3s can elapse between attacks or this effect will end.

Cooldown: 12s out of combat with champions.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Burst damage and target access
Sorcery
Unleash destruction

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 75 based on level (+0.22 AP) (+0.35 bonus AD).

Aery cannot be sent out again until she returns to you.

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Movement Speed based on level and 75% Slow Resistance.

Movement speed is increased to 25 - 50% for Melee champions.

Duration: 3s
Cooldown: 10s - 30s

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Empowered abilites and resources manipulation
Resolve
Live forever

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.

    Guardian

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 90 - 40 seconds
    Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health
    Proc Threshold: 90 - 250 postmitigation damage

    Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Durability and crowd control
    Inspiration
    Outwit mere mortals

    Unsealed Spellbook

    Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).

    Your first swap becomes available at 6 mins.

    Summoner Spells can only be swapped while out of combat.
    After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.

    First Strike

    Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

    Cooldown: 25-15

    Glacial Augment

    Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 20% (+9% per 10% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself).

    25s cooldown.
    Creative tools and rule bending

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