The damage type that Jinx deals is mostly Physical Damage.
Jinx's damage type breakdowns as follows:
Jinx receives massively increased Movement Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds. Additionally she gains 25% total attack speed and the attack speed cap is removed while she is Excited
Jinx swaps weapons.Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 80/110/140/170/200 range, drain Mana, and scale 10% less with bonus Attack Speed.Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/55/80/105/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
Jinx fires a shock blast that deals 10/60/110/160/210 (+160% Attack Damage) Physical Damage to the first enemy hit, revealing it and slowing it by 40/50/60/70/80% for 2 seconds.Zap!'s cast time decreases as Jinx gains Attack Speed.
Jinx tosses out 3 chompers that, once armed (0.5 seconds), explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+100% bonus Ability Power) Magic Damage to nearby enemies. Chompers last for 5 seconds.
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 25/35/45 (+15% bonus Attack Damage) to 300/450/600 (+150% bonus Attack Damage) Physical Damage plus 25/30/35% of the target's missing Health. Nearby enemies take 80% Damage.Missing Health damage cannot exceed 1200 against on Monsters.
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