Jinx Abilities

Jinx

the Loose Cannon

Marksman
975 6300

Jinx Abilities - Patch 9.23

Jinx Get Excited!
P
Jinx Switcheroo!
Q
Jinx Zap!
W
Jinx Flame Chompers!
E
Jinx Super Mega Death Rocket!
R

Jinx ability - Get Excited!

Jinx receives massively increased Movement Speed whenever she damages an enemy champion, tower, or inhibitor that is then killed or destroyed within 3 seconds. Additionally she gains 15% total attack speed and the attack speed cap is removed while she is Excited

Jinx ability - Switcheroo!

Cooldown: 1Cost: 20 manaRange: 600

Jinx swaps weapons.

Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 75/100/125/150/175 range, drain Mana, and scale 25% less with bonus Attack Speed.

Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/55/80/105/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.

Jinx ability - Zap!

Cooldown: 8/7/6/5/4Cost: 50/60/70/80/90 manaRange: 1450

Jinx fires a shock blast that deals 10/60/110/160/210 (+160% Attack Damage) Physical Damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.

Zap!'s cast time decreases as Jinx gains Attack Speed.

Jinx ability - Flame Chompers!

Cooldown: 24/20.5/17/13.5/10Cost: 70 manaRange: 900

Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+100% bonus Ability Power) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.

Jinx ability - Super Mega Death Rocket!

Cooldown: 90/75/60Cost: 100 manaRange: 25000

Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 25/35/45 (+15% bonus Attack Damage) to 250/350/450 (+150% bonus Attack Damage) Physical Damage plus 25/30/35% of the target's missing Health. Nearby enemies take 80% Damage.

Base Stats

  • Health: 581 (+84 per level)
  • Health Regen: 3.75 (+0.5 per level)
  • Mana: 245 (+45 per level)
  • Mana Regen: 6.7 (+1 per level)
  • Damage: 57 (+3.4 per level)
  • Attack Speed: 0.63 (+1% per level)
  • Armor: 28 (+3.5 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 325

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General Tips

General Tips Playing as Jinx

  • Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
  • Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
  • When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.

General Tips Playing against Jinx

  • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
  • Jinx's ultimate does less damage the closer you are to her.
  • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.

Riot Recommended Items for Jinx

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