The damage type that Vi deals is mostly Physical Damage.
Vi's damage type breakdowns as follows:
Vi charges a shield over time that absorbs 13% of maximum Health damage for up to 3 seconds. The shield can be activated by hitting an enemy with an ability. Blast Shield's cooldown is now reduced by 3 seconds whenever Denting Blows procs
Charges a powerful punch that carries Vi forward.First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.Second Cast: Dashes forward dealing 45/70/95/120/145 (+80% bonus Attack Damage) to 110/160/210/260/310 (+140% bonus Attack Damage) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back for {{ e7}} seconds.
Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+1% per 35 bonus attack damage) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/37.5/45/52.5/60% Attack Speed for 4 seconds (max 300 damage vs. monsters).Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.
Causes next basic attack to deal 0/15/30/45/60 (+120% Attack Damage) (+100% bonus Ability Power) physical damage to the target and enemies behind it (damage cone can critically strike).Vi charges a new punch every 14/12.5/11/9.5/8 seconds and can hold 2 charges at once.
Targets an enemy champion and chases it down, knocking it up for 1.4 seconds, dealing 150/325/500 (+110% bonus Attack Damage) physical damage.While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are knocked aside and dealt damage, knocked aside, and stunned for 0.75 seconds.
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