The damage type that Thresh deals is mostly Magic Damage.
Thresh's damage type breakdowns as follows:
Thresh can harvest the souls of enemies that die near him, permanently granting him 1 Armor and 1 Ability Power.
Thresh throws out his scythe, dealing 100/150/200/250/300 (+90% bonus Ability Power) magic damage, granting True Sight and stunning the first unit hit, pulling them in for 1.5 seconds.Reactivating this ability will pull Thresh to the bound enemy.Death Sentence's cooldown is reduced by 2 seconds if it hits an enemy.
Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.The Lantern grants a shield lasting 4 seconds that absorbs up to 50/70/90/110/130 (+1.5 per collected soul) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
Passive: Thresh's basic attacks deal additional magic damage, which builds up while not attacking (total souls collected plus up to 80/110/140/170/200% total Attack Damage).Active: Deals 75/115/155/195/235 (+70% bonus Ability Power) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 second.Cast forward to push; cast backward to pull.
Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+100% bonus Ability Power) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
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