The damage type that Rell deals is mostly Magic Damage.
Rell's damage type breakdowns as follows:
Rell attacks slowly but steals 2% of her target's Armor and Magic Resist on hit for 5 seconds, stacking up to 5 times.
Rell thrusts her lance, destroying all Shield, stunning all target hits for 0.75 seconds and dealing 60/100/140/180/220 (+60% bonus Ability Power) magic damage.Rell deals 170/245/320/395/470% damage to jungle camps.
Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing 60/90/120/150/180 (+60% bonus Ability Power) magic damage. Rell then enters Armored form, gaining 15/40/65/90/110 (+12% of maximum Health) Shield, 75 bonus attack range, 30% bonus attack speed, and allowing her to use Ferromancy: Mount Up.When Rell transforms her armor into a mount, she gains 30% bonus movement speed that rapidly decays over 1 seconds. During this time, Rell's next basic attack deals 10/25/40/55/70 (+40% bonus Ability Power) magic damage.Rell deals 125/150/175/200/225% damage to jungle camps when unmounted and 55/110/165/220/275% when mounted.
Passive - Mounted Alacrity: Rell gains 5/8/11/14/17/20/24/28/32/36/40/45/50 Move Speed while mounted, reduced to 50% in combat. Active - Full Tilt: Rell and an ally charge, gaining ramping Move Speed up to 12/14/16/18/20% over 3 seconds, this is doubled to 24/28/32/36/40% toward enemies or your targeted ally.Additionally, Rell's next Attack or Shattering Strike explode in an area for 25/35/45/55/65 (+50% bonus Ability Power) (+3% of maximum Health%) max Health magic damage.Rell deals 120/165/210/255/300% bonus damage to monsters.
Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 120/200/280 (+110% bonus Ability Power) magic damage over for the next 2 seconds.
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