The damage type that Renekton deals is mostly Physical Damage.
Renekton's damage type breakdowns as follows:
Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.
Renekton swings his blade, dealing 60/90/120/150/180 (+80% bonus Attack Damage) physical damage to nearby enemies and healing himself for 2/3/4/5/6 (+2% bonus Attack Damage) Health for each non-champion hit and 12/18/24/30/36 (+15% bonus Attack Damage) Health for each champion hit, up to 50/75/100/125/150 Health.He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.50 Fury Bonus: Damage increased to 90/135/180/225/270 (+120% bonus Attack Damage). Heal increased to 6/9/12/15/18 (+6) per non-champion and 36/54/72/90/108 (+45% bonus Attack Damage) per champion, up to 200/300/400/500/600. No longer generates Fury.
Renekton's next Attack strikes twice, Stunning for 0.75 seconds and dealing a total of 10/40/70/100/130 (+75% Attack Damage) physical damage. Hitting a champion generates an additonal 10 Fury.Fury Bonus: Renekton Attacks 3 times instead, destroying Shields before dealing 15/60/105/150/195 (+75% Attack Damage) physical damage and Stunning for 1.5 seconds. Does not generate additional Fury.
Slice: Renekton dashes, dealing 40/70/100/130/160 (+90% bonus Attack Damage) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for 4 seconds.Dice: Renekton dashes, dealing 40/70/100/130/160 (+90% bonus Attack Damage) physical damage to enemies he passes through.He generates 2 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.Dice - 50 Fury Bonus: Damage increased to 70/115/160/205/250 (+135% bonus Attack Damage). Enemies hit have 25/27.5/30/32.5/35% reduced Armor for 4 seconds. No longer generates Fury.
Renekton surrounds himself with dark energies for 15 seconds, gaining 250/400/550 Health and 20 Fury. While active, he deals 25/50/75 (+10% bonus Ability Power) (+10% bonus Attack Damage) magic damage per tick to nearby enemies and gains 5 Fury per second.
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