The damage type that Vex deals is mostly Magic Damage.
Vex's damage type breakdowns as follows:
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for 30 - 140 (+ 20% bonus Ability Power) bonus damage that also reduces the cooldown of her empowered state.
Vex launches a wave of mist that deals 60/105/150/195/240 (+ 70% bonus Ability Power)magic damage. After a delay, the wave becomes smaller and faster.Consumes Gloom on enemies hit.
Vex gains 50/75/100/125/150 (+ 75% bonus Ability Power) Shield for 2.5 seconds and emits a shockwave that deals 80/120/160/200/240 (+ 30% bonus Ability Power) magic damage.Consumes Gloom on enemies hit.
Vex commands Shadow to fly to a location, increasing in size as it travels. Upon arriving, it deals 50/70/90/110/130 magic damage (+ 40/45/50/55/60% bonus Ability Power) and Slows by 30/35/40/45/50% for 2 seconds.Applies Gloom to enemies hit.
Shadow excitedly surges forward, dealing 75/125/175 magic damage (+ 20% bonus Ability Power) and marking the first enemy champion hit for 4 seconds.Recast: Dash to the marked champion, dealing 150/250/350 magic damage (+ 50% bonus Ability Power) on arrival.If the marked champion dies within 6 seconds of taking damage from this Ability, its Cooldown is temporarily reset.
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