Vex Abilities

the Gloomist

975 6300

Vex Base Stats

  • Health: 590 (+104 per level)
  • Health Regen: 6.5 (+0.6 per level)
  • Mana: 490 (+32 per level)
  • Mana Regen: 6 (+0.8 per level)
  • Damage: 54 (+2.75 per level)
  • Attack Speed: 0.67 (+1% per level)
  • Armor: 23 (+4.45 per level)
  • Magic Resist: 28 (+1.3 per level)
  • Movement Speed: 335

Vex Best Tips

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Vex's Damage Type

The damage type that Vex deals is mostly Magic Damage.

Vex's damage type breakdowns as follows:

  • Magic Damage: 87.34%
  • Physical Damage: 9.29%
  • True Damage: 3.37%

Vex Recommended Items

Based on statistics across all regions

Vex Abilities - Patch 13.1

Vex Doom 'n Gloom

Doom 'n Gloom

Vex Passive

Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for 30 - 140 (+ 20% bonus Ability Power) bonus damage that also reduces the cooldown of her empowered state.

Vex Mistral Bolt

Mistral Bolt

Cooldown: 8/7/6/5/4Cost: 45/50/55/60/65 manaRange: 1200

Vex Q

Vex launches a wave of mist that deals 60/105/150/195/240 (+ 70% bonus Ability Power)magic damage. After a delay, the wave becomes smaller and faster.

Consumes Gloom on enemies hit.

Vex Personal Space

Personal Space

Cooldown: 20/18/16/14/12Cost: 75 manaRange: 475

Vex W

Vex gains 50/75/100/125/150 (+ 75% bonus Ability Power) Shield for 2.5 seconds and emits a shockwave that deals 80/120/160/200/240 (+ 30% bonus Ability Power) magic damage.

Consumes Gloom on enemies hit.

Vex Looming Darkness

Looming Darkness

Cooldown: 13Cost: 70/80/90/100/110 manaRange: 800

Vex E

Vex commands Shadow to fly to a location, increasing in size as it travels. Upon arriving, it deals 50/70/90/110/130 magic damage (+ 40/45/50/55/60% bonus Ability Power) and Slows by 30/35/40/45/50% for 2 seconds.

Applies Gloom to enemies hit.

Vex Shadow Surge

Shadow Surge

Cooldown: 140/120/100Cost: 100 manaRange: 2000/2500/3000

Vex R

Shadow excitedly surges forward, dealing 75/125/175 magic damage (+ 20% bonus Ability Power) and marking the first enemy champion hit for 4 seconds.

Recast: Dash to the marked champion, dealing 150/250/350 magic damage (+ 50% bonus Ability Power) on arrival.

If the marked champion dies within 6 seconds of taking damage from this Ability, its Cooldown is temporarily reset.

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